-wak4
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.97 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).
Utility and deaths
Weakness2.1 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months unchanged at 0.69. Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.98 (at the start 0.96). Slightly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 76.7. Last 3 months: 74.5 (at the start 73.5). Slightly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 52% (at the start 57%). Slightly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 48%). Clearly above the average (45%).
Best month: September 2026 with 2,396. Last 3 months: 2,384 (at the start 2,180).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 354 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-wak4 loses the most ELO on Dust 2: −146 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Nuke
- Most kills in a match: 35 · Anubis
- Highest rating in a match: 1.96 · Dust 2
Maps in detail
from the last 354 matchesCompared with players on the same level who have at least 15 matches on the map.
How -wak4 plays
Across 354 matches -wak4 averages K/R 0.69, ADR 74.3 and a rating of 0.98. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Nuke with a 54% win rate in 28 matches. In 114 of 354 matches the rating was 1.10 or higher (32%), in 157 it was below 0.90. In 276 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.01. -wak4 loses the most ELO on Dust 2 (−146 ELO, win rate 46%). Things go best in match 3 of the day (+73 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +73 ELO. Improved over the last three months: ELO +204. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 74.5, Win rate at 50%. Last 30 days: 127 matches, win rate 50%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.