-w1ter

France
144 matches tracked 43 matches in 30 days
Last updated:

How does -w1ter play?

Rating 0.95 (from 43 matches) K/R 0.75 ADR 83.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 43 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 23%+12 pp better than 89%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.9
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.30.0 level
4Ks and aces 15x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +419
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.9, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
38 matches · 42% wins
On Mirage −49 ELO
58 matches · 48% wins
On Mondays ±0 ELO, win rate 29%

-w1ter loses the most ELO in match 1 of the day: −50 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 35%
0.78 better than 67%
84.1 better than 66%
0.92 better than 15%
53% of 282 duels better than 58%
63% of 48 situations better than 96%
Dust 233
52% level
0.69 better than 26%
78.6 better than 38%
0.92-
50% of 119 duels better than 42%
18% of 17 situations better than 8%
Ancient15
47% better than 29%
0.71 better than 32%
80.0 better than 42%
1.01-
48% of 64 duels better than 32%
33% of 3 situations better than 40%
Anubis15
80% better than 99%
0.72 better than 39%
83.9 better than 64%
1.02-
42% of 92 duels better than 7%
71% of 7 situations better than 98%
Inferno11
45% -
0.79 -
88.2 -
0.76-
58% of 65 duels -
0% of 4 situations -
Nuke8
75% -
0.96 -
104.6 -
1.16-
59% of 44 duels -
25% of 8 situations -
Cache4
25% -
0.78 -
81.4 -
1.11-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -w1ter plays

Across 144 matches -w1ter averages K/R 0.75 and ADR 83.8; the rating across the 43 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%. That is better than 80% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 16.3 kills per match, 43% of them headshots. The strongest map is Anubis with a 80% win rate in 15 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 20 it was below 0.90. In 103 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. -w1ter loses the most ELO in match 1 of the day (−50 ELO, win rate 42%). Things go best in match 2 of the day (+24 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +419. Got weaker: K/R −0.06, ADR −4.9, Win rate −14 pp. Last 30 days: 43 matches, win rate 47%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.