-vuja

RS
333 matches tracked 113 matches in 30 days
ELO ▼ 128
2,947
30-day peak: 3,495
Rank EU ▼ 4,009 places
#9,553
RS #112 in RS
30 days · prev. #5,544 · best #5,544
Last updated:

How does -vuja play?

Rating 1.03 (from 264 matches) K/R 0.73 ADR 79.1 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.7
Knife kills 14 in 333 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 51x 4K, 6 aces in 264 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.8).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.3+1.5 · Ø 3.8 better than 84%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 79.2
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −132

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
51 matches · 55% win rate
On Dust 2 −56 ELO
88 matches · 53% win rate
On Mondays −106 ELO, win rate 40%

-vuja loses the most ELO on Anubis: −58 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.25 · Ancient

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
55% better than 58%
0.76 right on the average
80.4 better than 41%
1.08 better than 59%
60% of 462 duels better than 89%
35% of 68 situations better than 38%
Dust 288
53% right on the average
0.77 better than 58%
83.9 better than 61%
1.09 better than 60%
62% of 469 duels better than 92%
35% of 62 situations better than 41%
Ancient60
45% better than 24%
0.69 better than 19%
76.2 better than 19%
0.96 better than 19%
48% of 296 duels better than 26%
26% of 31 situations better than 22%
Anubis51
55% better than 54%
0.71 better than 29%
77.0 better than 25%
1.00 better than 30%
61% of 215 duels better than 90%
18% of 22 situations better than 9%
Nuke17
29% better than 1%
0.57 better than 1%
66.9 better than 1%
0.79 better than 1%
41% of 86 duels better than 4%
63% of 8 situations better than 94%
Cache8
75% -
0.68 -
77.1 -
0.96-
58% of 26 duels -
14% of 7 situations -
Inferno7
29% -
0.61 -
68.2 -
0.94-
43% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -vuja plays

Across 333 matches -vuja averages K/R 0.73 and ADR 79.1; the rating across the 264 rated matches is 1.03. Biggest strength: Utility damage per round at 5.3, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 102 matches. In 108 of 264 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 264 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. -vuja loses the most ELO on Anubis (−58 ELO, win rate 55%). Things go best in match 3 of the day (+78 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +78 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −132. Unchanged in recent months: ADR at 79.2. Last 30 days: 113 matches, win rate 49%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.