-viGo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.02).
Impact
Strength2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.13 (at the start 1.07). Well above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 89.9. Last 3 months: 85.3 (at the start 81.5). Clearly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 42% (at the start 49%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Best month: September 2026 with 2,522. Last 3 months: 2,252 (at the start 2,191).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-viGo loses the most ELO on Ancient: −103 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.29 · Mirage
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How -viGo plays
Across 85 matches -viGo averages K/R 0.81, ADR 84.4 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 44% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 39 of 85 matches the rating was 1.10 or higher (46%), in 25 it was below 0.90. In 64 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. -viGo loses the most ELO on Ancient (−103 ELO, win rate 36%). Things go best in match 1 of the day (−24 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −24 ELO. Improved over the last three months: Rating +0.06, ELO +61. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.82, ADR at 85.3, Win rate at 52%. Last 30 days: 44 matches, win rate 50%, net ELO −76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.