-tess
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.73. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: May 2026 with 1.06. Last 3 months: 0.90 (at the start 1.04). Well below the average (1.02).
Damage per round (ADR)
Best month: May 2026 with 77.7. Last 3 months: 73.0 (at the start 77.6). Clearly below the average (80.2).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 56% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 53% (at the start 50%). Clearly above the average (49%).
Best month: September 2026 with 2,089.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 71%.
Patterns
From the last 75 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-tess loses the most ELO in match 1 of the day: −12 ELO, 34% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 46 · Ancient
- Highest rating in a match: 1.87 · Mirage
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How -tess plays
Across 75 matches -tess averages K/R 0.68, ADR 74.4 and a rating of 0.94. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 19 of 75 matches the rating was 1.10 or higher (25%), in 35 it was below 0.90. In 50 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: May 2026 at 1.06. -tess loses the most ELO in match 1 of the day (−12 ELO, win rate 34%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: K/R −0.07, Rating −0.14, ADR −4.6. Last 30 days: 4 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.