-swiftkey

Russia
309 matches tracked 162 matches in 30 days
Last updated:

How does -swiftkey play?

Rating 0.97 (from 209 matches) K/R 0.68 ADR 77.0 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 10%−1 pp better than 56%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.5
Knife kills 2 in 309 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 37x 4K, 1 ace in 211 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +108
= Stayed the same
K/R at 0.69, ADR at 77.7
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67).

Patterns

From the last 309 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −81 ELO
61 matches · 46% wins
On Ancient −60 ELO
70 matches · 50% wins
On Wednesdays ±0 ELO, win rate 37%

-swiftkey loses the most ELO on Mirage: −81 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
52% level
0.69 better than 26%
77.4 better than 32%
1.02 better than 42%
51% of 340 duels level
36% of 75 situations better than 44%
Ancient70
50% better than 41%
0.71 better than 32%
81.4 level
1.00 better than 37%
48% of 296 duels better than 32%
35% of 37 situations better than 45%
Mirage61
46% better than 28%
0.66 better than 15%
73.9 better than 17%
0.95 better than 23%
51% of 245 duels better than 47%
34% of 53 situations better than 38%
Anubis41
44% better than 20%
0.69 better than 24%
77.8 better than 32%
0.97 better than 24%
55% of 175 duels better than 70%
30% of 30 situations better than 31%
Nuke25
64% better than 76%
0.63 better than 6%
71.3 better than 9%
0.80-
46% of 100 duels better than 18%
27% of 22 situations better than 26%
Inferno13
46% -
0.60 -
72.5 -
0.87-
43% of 67 duels -
50% of 2 situations -
Cache5
80% -
0.76 -
85.6 -
0.95-
50% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -swiftkey plays

Across 309 matches -swiftkey averages K/R 0.68 and ADR 77.0; the rating across the 209 rated matches is 0.97. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 15.4 kills per match, 47% of them headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 66 of 209 matches the rating was 1.10 or higher (32%), in 90 it was below 0.90. In 211 matches with detailed stats: 37 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. -swiftkey loses the most ELO on Mirage (−81 ELO, win rate 46%). Things go best on Dust 2 (+56 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, ELO +108. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.7. Last 30 days: 162 matches, win rate 50%, ELO balance +13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.