-str4x666

Russia
237 matches tracked 58 matches in 30 days
Last updated:

How does -str4x666 play?

Rating 0.90 (from 228 matches) K/R 0.66 ADR 76.6 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 228 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.87−0.15 · Ø 1.02 better than 4%
Pistol kills per match 2.5
Knife kills 2 in 237 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 19%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 20x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.66, Rating at 0.89, ADR at 76.6, Headshots at 51%
▼ Got worse
ELO −57

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.66. Clearly below the average (0.73).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
60 matches · 48% win rate
In match 4 of the day −53 ELO
29 matches · 31% win rate
On Fridays −30 ELO, win rate 41%

-str4x666 loses the most ELO on Ancient: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 1.65 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
55% better than 66%
0.67 better than 19%
77.7 better than 37%
0.92 better than 17%
45% of 364 duels better than 19%
24% of 33 situations better than 14%
Ancient60
48% better than 35%
0.65 better than 10%
75.2 better than 19%
0.88 better than 7%
49% of 275 duels better than 36%
32% of 31 situations better than 33%
Nuke37
49% better than 29%
0.65 better than 10%
77.2 better than 33%
0.87 better than 7%
53% of 182 duels better than 54%
27% of 15 situations better than 26%
Dust 220
45% better than 26%
0.69 better than 28%
78.5 better than 39%
0.97 better than 29%
52% of 89 duels better than 56%
20% of 10 situations better than 10%
Inferno19
63% better than 79%
0.67 better than 20%
78.9 better than 34%
0.94 better than 20%
47% of 77 duels better than 28%
33% of 6 situations better than 46%
Anubis16
50% better than 41%
0.59 better than 2%
70.1 better than 5%
0.82 better than 2%
50% of 78 duels better than 43%
33% of 3 situations better than 39%
Cache4
25% -
0.72 -
82.3 -
0.99-
35% of 17 duels -
33% of 3 situations -
Overpass3
67% -
0.48 -
64.1 -
0.53-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -str4x666 plays

Across 237 matches -str4x666 averages K/R 0.66 and ADR 76.6; the rating across the 228 rated matches is 0.90. Biggest strength: Utility damage per round at 5.4, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.87, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 56 of 228 matches the rating was 1.10 or higher (25%), in 112 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 0.99. -str4x666 loses the most ELO on Ancient (−90 ELO, win rate 48%). Things go best on Mirage (+30 ELO, win rate 55%). Match no. 1 of the day goes best: 69% win rate. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.66, Rating at 0.89, ADR at 76.6, Headshots at 51%. Last 30 days: 58 matches, win rate 52%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.