-senorita

Turkey
193 matches tracked 15 matches in 30 days
Last updated:

How does -senorita play?

Rating 0.87 K/R 0.63 ADR 68.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 41%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.84−0.13 · Ø 0.97 better than 11%
Pistol kills per match 1.9
Knife kills 2 in 193 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.8%).

2K rounds 11.1%−1.7 pp · Ø 12.8% better than 15%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 25x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 43%
Enemies flashed per round 0.17−0.07 · Ø 0.24 better than 30%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.7, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp, ELO −323

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.56). Clearly below the average (0.71).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
33 matches · 39% win rate
On Anubis −7 ELO
45 matches · 47% win rate
On Tuesdays +31 ELO, win rate 38%

-senorita loses the most ELO on Inferno: −24 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
54% better than 65%
0.66 better than 27%
70.6 better than 13%
0.91 better than 26%
52% of 249 duels better than 69%
35% of 26 situations better than 42%
Anubis45
47% better than 41%
0.61 better than 9%
66.9 better than 4%
0.85 better than 12%
45% of 192 duels better than 22%
26% of 27 situations better than 26%
Inferno33
39% better than 17%
0.58 better than 9%
66.4 better than 8%
0.77 better than 4%
37% of 108 duels better than 5%
44% of 16 situations better than 69%
Cache19
47% -
0.59 -
60.4 -
0.83-
38% of 64 duels -
18% of 11 situations -
Mirage16
44% better than 31%
0.68 better than 38%
72.5 better than 23%
0.94 better than 40%
49% of 57 duels right on the average
45% of 11 situations better than 72%
Ancient8
50% -
0.81 -
84.5 -
1.09-
62% of 37 duels -
56% of 9 situations -
Nuke8
25% -
0.60 -
67.4 -
0.79-
44% of 27 duels -
29% of 7 situations -
Vertigo5
40% -
0.58 -
61.4 -
0.80-
30% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -senorita plays

Across 193 matches -senorita averages K/R 0.63, ADR 68.4 and a rating of 0.87. Biggest strength: Utility hit rate at 39%, better than 78% of level 5 players. Most room to improve: Damage per round (ADR) at 68.4, better than only 6% of level 5 players. Averages 14.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 54% win rate in 59 matches. In 38 of 193 matches the rating was 1.10 or higher (20%), in 111 it was below 0.90. In 150 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 0.90. -senorita loses the most ELO on Inferno (−24 ELO, win rate 39%). Things go best on Dust 2 (+8 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −32 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.7, Headshots +5 pp. Got weaker: Win rate −12 pp, ELO −323. Last 30 days: 15 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.