-saam

Brazil
219 matches tracked 53 matches in 30 days
ELO ▼ 190
2,105
30-day peak: 2,295
Rank SA ▼ 666 places
#4,508 #2,503 in BR
30 days · before #3,842 · best #3,842
Last updated:

How does -saam play?

Rating 0.93 (from 133 matches) K/R 0.70 ADR 76.5 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 1%−10 pp better than 6%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.4
Knife kills 1 in 219 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 24x 4K, 2 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.07, ADR −8.1, ELO −92

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.75).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
36 matches · 39% wins
On Dust 2 −9 ELO
51 matches · 53% wins
On Thursdays −23 ELO, win rate 39%

-saam loses the most ELO in match 3 of the day: −23 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.92 · Cache
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 47%
0.69 better than 26%
76.9 better than 29%
0.92 better than 15%
44% of 306 duels better than 13%
38% of 40 situations level
Dust 251
53% better than 54%
0.70 better than 30%
76.8 better than 28%
0.88 better than 6%
47% of 169 duels better than 27%
33% of 18 situations better than 37%
Ancient22
50% better than 41%
0.68 better than 18%
75.0 better than 17%
0.95 better than 22%
56% of 84 duels better than 76%
38% of 13 situations better than 54%
Anubis22
45% better than 23%
0.78 better than 69%
81.1 better than 51%
1.03-
55% of 92 duels better than 70%
44% of 9 situations better than 66%
Inferno17
47% better than 25%
0.72 better than 37%
78.8 better than 34%
0.94-
51% of 77 duels better than 41%
33% of 6 situations better than 36%
Cache12
58% -
0.62 -
63.8 -
0.83-
34% of 29 duels -
60% of 5 situations -
Nuke11
45% -
0.70 -
72.5 -
0.92-
49% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -saam plays

Across 219 matches -saam averages K/R 0.70 and ADR 76.5; the rating across the 133 rated matches is 0.93. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 15.5 kills per match, 52% of them headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 31 of 133 matches the rating was 1.10 or higher (23%), in 67 it was below 0.90. In 157 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. -saam loses the most ELO in match 3 of the day (−23 ELO, win rate 39%). Things go best from match 5 of the day (+93 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, ADR −8.1, ELO −92. Unchanged in recent months: Win rate at 51%. Last 30 days: 53 matches, win rate 45%, ELO balance +94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.