-s2-

JP
62 matches tracked 18 matches in 30 days
Last updated:

How does -s2- play?

Rating 0.91 K/R 0.62 ADR 70.3 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 27%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 0.87−0.14 · Ø 1.01 better than 6%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether -s2- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Dust 2
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
67% better than 94%
0.63 better than 10%
69.9 better than 8%
0.90 better than 14%
37% of 86 duels better than 2%
36% of 11 situations better than 45%
Dust 215
27% better than 2%
0.68 better than 27%
74.8 better than 24%
0.99 better than 46%
38% of 81 duels better than 3%
42% of 12 situations better than 66%
Anubis11
36% -
0.53 -
62.1 -
0.74-
53% of 66 duels -
0% of 3 situations -
Ancient10
30% -
0.65 -
71.7 -
0.94-
35% of 40 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -s2- plays

Across 62 matches -s2- averages K/R 0.62, ADR 70.3 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 43%, better than 76% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 12 of 62 matches the rating was 1.10 or higher (19%), in 32 it was below 0.90. In 62 matches with detailed stats: 8 4Ks and 2 aces. Things go best on Mirage (+26 ELO, win rate 67%). Last 30 days: 18 matches, win rate 33%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.