-rer0

LC
On FACEIT since 2025 62 matches tracked 62 matches in 30 days
Last updated:

How does -rer0 play?

Rating 0.84 K/R 0.60 ADR 69.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 7
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 40%
better than most on level 7 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 42%−8 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 70%
AWP share of kills 7%−3 pp better than 43%
K/D 0.79−0.21 better than 2%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.4 pp better than 5%
Rounds with 3K 2.8%−1.1 pp better than 9%
MVPs per match 1.7−0.5 better than 5%
4Ks and aces 7x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 3.5−0.7 better than 35%
Enemies flashed per round 0.39+0.12 better than 79%
Rounds with a death 76%+4 pp better than 16%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.63.

Patterns

From the last 62 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Cache
  2. Highest rating in a match: 1.47 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 15%
0.59 better than 4%
70.9 better than 10%
0.79 better than 2%
45% of 83 duels better than 22%
29% of 7 situations better than 27%
Ancient16
44% better than 31%
0.61 better than 8%
64.4 better than 2%
0.86 better than 9%
39% of 51 duels better than 6%
38% of 8 situations level
Inferno15
67% better than 89%
0.64 better than 21%
77.9 better than 46%
0.90 better than 18%
39% of 69 duels better than 7%
22% of 9 situations better than 19%
Mirage6
67% -
0.62 -
65.2 -
0.89-
38% of 26 duels -
67% of 3 situations -
Anubis3
67% -
0.54 -
62.4 -
0.75-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rer0 plays

Across 62 matches -rer0 averages K/R 0.60, ADR 69.1 and a rating of 0.84. Most room to improve: K/D at 0.79. That is better than only 2% of players on level 7. On average 13.9 kills per match, 50% of them headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 11 of 62 matches the rating was 1.10 or higher (18%), in 39 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 0.84. Last 30 days: 62 matches, win rate 52%, ELO balance +108.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.