-psych0z
How does -psych0z play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.20.
Damage per round (ADR)
Best month: August 2026 with 88.4. Last 3 months: 83.5 (at the start 79.6).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 40% (at the start 42%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 38% (at the start 62%).
Best month: July 2026 with 1,737. Last 3 months: 1,613 (at the start 1,737).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-psych0z loses the most ELO in match 1 of the day: −64 ELO, 38% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Nuke
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 42 · Nuke
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How -psych0z plays
Across 86 matches -psych0z averages K/R 0.76 and ADR 82.5; the rating across the 65 rated matches is 1.07. Biggest strength: Opening duels won at 58%. That is better than 96% of players on level 8. Most room to improve: Utility damage per round at 2.0. That is better than only 6% of players on level 8. On average 17.2 kills per match, 40% of them headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 26 of 65 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: August 2026 at 1.20. -psych0z loses the most ELO in match 1 of the day (−64 ELO, win rate 38%). Things go best on Ancient (+29 ELO, win rate 60%). Got weaker: Headshots −2 pp, Win rate −24 pp, ELO −124. Unchanged in recent months: K/R at 0.77, ADR at 83.5. Last 30 days: 22 matches, win rate 41%, ELO balance +48.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.