-piL7
Name history of -piL7
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -piL7 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average28% of 1v1s won and so well below the average (40%).
Weapons and aim
Average41% headshots and so well below the average (50%).
Impact
Average2.5 MVPs per match and so slightly above the average (2.4).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: August 2026 with 83.8. Last 3 months: 82.7 (at the start 83.7). Just above the average (80.7).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 41% (at the start 40%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 47% (at the start 55%). Clearly below the average (51%).
Best month: September 2026 with 2,110. Last 3 months: 2,110 (at the start 2,081).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-piL7 loses the most ELO in match 1 of the day: −9 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.37 · Mirage
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How -piL7 plays
Across 187 matches -piL7 averages K/R 0.75 and ADR 83.0; the rating across the 120 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 49 of 120 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 117 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. -piL7 loses the most ELO in match 1 of the day (−9 ELO, win rate 41%). Things go best on Dust 2 (+25 ELO, win rate 43%). Match no. 4 of the day goes best: 54% win rate, −69 ELO. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.7, Headshots at 41%, ELO at 2,110. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.