-nee

RS
On FACEIT since 2021 95 matches tracked 34 matches in 30 days
ELO ▲ 32
2,076
30-day peak: 2,076
Rank SA ▼ 19 places
#5,042
RS #1 in RS
30 days · prev. #5,023 · best #4,762
Last updated:

How does -nee play?

Rating 1.07 (from 74 matches) K/R 0.76 ADR 83.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.06 · Ø 1.03 better than 74%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 91%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 12x 4K, 0 aces in 69 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
ADR at 82.7
▼ Got worse
K/R −0.05, Rating −0.23, Win rate −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
33 matches · 55% win rate
In match 1 of the day −8 ELO
37 matches · 46% win rate

-nee loses the most ELO on Mirage: −28 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.95 · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 65%
0.81 better than 81%
87.5 better than 81%
1.14 better than 83%
46% of 115 duels better than 21%
50% of 14 situations better than 82%
Dust 231
48% better than 38%
0.73 better than 47%
82.7 better than 63%
1.03 right on the average
48% of 150 duels better than 34%
50% of 10 situations better than 79%
Nuke12
42% -
0.75 -
80.7 -
1.03-
37% of 27 duels -
0% of 2 situations -
Anubis6
83% -
0.74 -
76.2 -
1.24-
56% of 16 duels -
-
Ancient4
50% -
0.72 -
73.8 -
1.09-
50% of 12 duels -
29% of 7 situations -
Inferno3
67% -
0.75 -
89.1 -
1.05-
35% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -nee plays

Across 95 matches -nee averages K/R 0.76 and ADR 83.3; the rating across the 74 rated matches is 1.07. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 33 matches. In 33 of 74 matches the rating was 1.10 or higher (45%), in 23 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. -nee loses the most ELO on Mirage (−28 ELO, win rate 55%). Things go best on Dust 2 (+45 ELO, win rate 48%). Match no. 2 of the day goes best: 58% win rate, −20 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.05, Rating −0.23, Win rate −11 pp. Unchanged in recent months: ADR at 82.7. Last 30 days: 34 matches, win rate 47%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.