-nee
Name history of -nee
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -nee play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 15.4% of rounds and so well above the average (13.4%).
Utility and deaths
Weakness20% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.06 (at the start 1.29). Slightly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 84.5. Last 3 months: 82.7 (at the start 84.9). Just above the average (80.7).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 51% (at the start 43%). Just above the average (50%).
Matches won (win rate)
Best month: October 2026 with 71%. Last 3 months: 49% (at the start 60%). Slightly below the average (51%).
Best month: September 2026 with 2,089.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-nee loses the most ELO on Mirage: −28 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.95 · Dust 2
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How -nee plays
Across 95 matches -nee averages K/R 0.76 and ADR 83.3; the rating across the 74 rated matches is 1.07. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Mirage with a 55% win rate in 33 matches. In 33 of 74 matches the rating was 1.10 or higher (45%), in 23 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. -nee loses the most ELO on Mirage (−28 ELO, win rate 55%). Things go best on Dust 2 (+45 ELO, win rate 48%). Match no. 2 of the day goes best: 58% win rate, −20 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.05, Rating −0.23, Win rate −11 pp. Unchanged in recent months: ADR at 82.7. Last 30 days: 34 matches, win rate 47%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.