-mode_donk

Austria
65 matches tracked
Last updated:

How does -mode_donk play?

Rating 0.93 (from 24 matches) K/R 0.72 ADR 84.0 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 5
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 42% weak 0.75 to 0.89 0% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 89%
Opening duels won 45%−4 pp better than 18%

Clutch

Average
Last one alive
Clutch 1v1 won 63%+25 pp better than 99%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+10 pp better than 93%
AWP share of kills 7%−3 pp better than 38%
K/D 0.93−0.03 better than 39%
Pistol kills per match 3.1
Knife kills 4 in 65 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.5 pp better than 35%
Rounds with 3K 3.8%+0.1 pp better than 57%
MVPs per match 2.3+0.2 better than 75%
4Ks and aces 3x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 5.7+1.8 better than 83%
Enemies flashed per round 0.20−0.05 better than 39%
Rounds with a death 78%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 83.5
▼ Got worse
Win rate −19 pp, ELO −80

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 65 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
53% better than 63%
0.72 better than 54%
89.7 better than 94%
0.98-
50% of 137 duels level
75% of 4 situations better than 99%
Dust 215
40% better than 20%
0.66 better than 25%
75.4 better than 32%
0.89-
45% of 91 duels better than 27%
33% of 6 situations better than 42%
Mirage15
47% better than 43%
0.80 better than 88%
87.9 better than 92%
0.93-
42% of 81 duels better than 15%
40% of 5 situations better than 60%
Ancient7
86% -
0.74 -
87.8 -
0.81-
52% of 71 duels -
50% of 4 situations -
Nuke7
57% -
0.59 -
64.0 -
0.72-
53% of 49 duels -
0% of 3 situations -
Inferno3
67% -
0.92 -
111.6 -
1.21-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mode_donk plays

Across 65 matches -mode_donk averages K/R 0.72 and ADR 84.0; the rating across the 24 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 63%. That is better than 99% of players on level 5. Most room to improve: Rounds with a death at 78%. That is better than only 7% of players on level 5. On average 16.1 kills per match, 54% of them headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 6 of 24 matches the rating was 1.10 or higher (25%), in 8 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: August 2026 at 0.93. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −19 pp, ELO −80. Unchanged in recent months: K/R at 0.72, ADR at 83.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.