-menq-
How does -menq- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average1.03 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just below the average (4.1%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.04 (at the start 1.00). Right on the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 80.6. Last 3 months: 79.3 (at the start 79.4). Just below the average (80.6).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 54% (at the start 51%). Slightly above the average (52%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 54% (at the start 55%). Slightly above the average (52%).
Best month: July 2026 with 3,094. Last 3 months: 2,846 (at the start 3,042).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-menq- loses the most ELO on Mirage: −75 ELO, 62% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.39 · Mirage
- Most kills in a match: 46 · Mirage
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How -menq- plays
Across 165 matches -menq- averages K/R 0.75 and ADR 79.3; the rating across the 143 rated matches is 1.03. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Mirage with a 62% win rate in 68 matches. In 54 of 143 matches the rating was 1.10 or higher (38%), in 52 it was below 0.90. In 110 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. -menq- loses the most ELO on Mirage (−75 ELO, win rate 62%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −196. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 79.3, Win rate at 54%. Last 30 days: 21 matches, win rate 43%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.