-mdu-

RO
105 matches tracked 52 matches in 30 days
Last updated:

How does -mdu- play?

Rating 1.07 (from 72 matches) K/R 0.78 ADR 84.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 72 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 51%+1 pp · Ø 50% better than 71%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 1.08+0.11 · Ø 0.97 better than 90%
Pistol kills per match 2.0
Knife kills 19 in 105 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 21%
3K rounds 5.9%+2.2 pp · Ø 3.7% better than 99%
MVPs per match 2.9+0.7 · Ø 2.2 better than 99%
4Ks and aces 15x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.5+1.7 · Ø 3.8 better than 82%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 69%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +149
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, ADR −14.0, Headshots −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.84). Slightly above the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 −16 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 40%

-mdu- loses the most ELO from match 5 of the day: −28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
64% better than 91%
0.79 better than 87%
83.2 better than 78%
1.11 better than 90%
54% of 102 duels better than 79%
45% of 31 situations better than 72%
Anubis28
43% better than 30%
0.80 better than 90%
88.1 better than 91%
1.06 better than 78%
60% of 125 duels better than 94%
33% of 21 situations better than 41%
Ancient17
47% better than 42%
0.79 better than 86%
88.7 better than 94%
0.94-
63% of 46 duels better than 98%
17% of 18 situations better than 9%
Nuke7
43% -
0.81 -
79.1 -
1.17-
33% of 27 duels -
11% of 9 situations -
Inferno6
50% -
0.75 -
80.6 -
1.13-
58% of 24 duels -
40% of 5 situations -
Dust 25
20% -
0.67 -
76.4 -
0.96-
41% of 22 duels -
0% of 1 situations -
Cache3
67% -
0.60 -
61.2 -
0.97-
60% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mdu- plays

Across 105 matches -mdu- averages K/R 0.78 and ADR 84.0; the rating across the 72 rated matches is 1.07. Biggest strength: 3K rounds at 5.9%, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 17.8 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 33 of 72 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. -mdu- loses the most ELO from match 5 of the day (−28 ELO, win rate 44%). Things go best on Mirage (+1 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: ELO +149. Got weaker: K/R −0.09, ADR −14.0, Headshots −10 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 52 matches, win rate 46%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.