-mdu-
How does -mdu- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.08 K/D and so clearly above the average (0.97).
Impact
Average2.9 MVPs per match and so well above the average (2.2).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.75 (at the start 0.84). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: June 2026 with 94.4. Last 3 months: 79.6 (at the start 93.6). Just above the average (78.5).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 43% (at the start 53%). Just below the average (44%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 51% (at the start 52%). Right on the average (51%).
Best month: October 2026 with 1,153. Last 3 months: 1,153 (at the start 1,004).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-mdu- loses the most ELO from match 5 of the day: −28 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Highest rating in a match: 1.98 · Anubis
- Longest win streak: 10 wins in a row · Anubis
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -mdu- plays
Across 105 matches -mdu- averages K/R 0.78 and ADR 84.0; the rating across the 72 rated matches is 1.07. Biggest strength: 3K rounds at 5.9%, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 17.8 kills per match with 46% headshots. The strongest map is Mirage with a 64% win rate in 39 matches. In 33 of 72 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. -mdu- loses the most ELO from match 5 of the day (−28 ELO, win rate 44%). Things go best on Mirage (+1 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: ELO +149. Got weaker: K/R −0.09, ADR −14.0, Headshots −10 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 52 matches, win rate 46%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.