-mdl-

AR
On FACEIT since 2015 115 matches tracked 79 matches in 30 days
Last updated:

How does -mdl- play?

Rating 1.07 K/R 0.75 ADR 79.6 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.08+0.07 · Ø 1.01 better than 80%
Pistol kills per match 2.9
Knife kills 5 in 115 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 8 average
Whether -mdl- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
21 matches · 33% win rate
On Dust 2 −64 ELO
32 matches · 41% win rate
On Tuesdays −67 ELO, win rate 39%

-mdl- loses the most ELO in match 3 of the day: −89 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.23 · Cache

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 20%
0.73 better than 55%
77.9 better than 40%
1.04 better than 63%
47% of 121 duels better than 28%
36% of 22 situations right on the average
Mirage32
50% right on the average
0.71 better than 41%
76.0 better than 29%
1.03 better than 58%
44% of 115 duels better than 16%
36% of 25 situations better than 45%
Ancient13
54% -
0.77 -
80.5 -
1.09-
47% of 53 duels -
33% of 12 situations -
Anubis10
70% -
0.80 -
85.2 -
1.17-
54% of 56 duels -
36% of 11 situations -
Cache10
70% -
0.79 -
81.3 -
1.13-
54% of 41 duels -
25% of 8 situations -
Inferno10
60% -
0.82 -
89.8 -
1.19-
41% of 34 duels -
70% of 10 situations -
Nuke7
71% -
0.70 -
75.1 -
0.98-
57% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -mdl- plays

Across 115 matches -mdl- averages K/R 0.75, ADR 79.6 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Averages 16.7 kills per match with 45% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 48 of 115 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 114 matches with detailed stats: 28 4Ks and 1 ace. -mdl- loses the most ELO in match 3 of the day (−89 ELO, win rate 33%). Things go best on Mirage (+17 ELO, win rate 50%). From match no. 5 of the day on, things go best: 71% win rate, +4 ELO. Last 30 days: 79 matches, win rate 52%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.