-lonv1

KZ
103 matches tracked
Last updated:

How does -lonv1 play?

K/R 0.73 ADR 84.0 from 103 matches
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 3%−8 pp better than 18%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 7x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 91%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71
▼ Got worse
ADR −4.7, Win rate −8 pp, ELO −151

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
24 matches · 54% wins
On Mirage −21 ELO
41 matches · 46% wins
On Tuesdays −119 ELO, win rate 45%

-lonv1 loses the most ELO on Dust 2: −98 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 28%
0.72 better than 39%
82.7 better than 60%
-
48% of 159 duels better than 29%
38% of 26 situations level
Dust 224
54% better than 58%
0.71 better than 35%
82.7 better than 60%
-
54% of 114 duels better than 65%
62% of 13 situations better than 94%
Anubis17
59% better than 73%
0.77 better than 65%
89.1 better than 86%
-
50% of 92 duels better than 40%
44% of 9 situations better than 66%
Ancient16
56% better than 62%
0.74 better than 46%
85.0 better than 68%
-
51% of 59 duels level
38% of 8 situations better than 54%
Cache3
33% -
0.76 -
80.7 -
-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -lonv1 plays

Biggest strength: Utility with impact at 42%. That is better than 91% of players on level 10. On average 15.7 kills per match, 57% of them headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 40 matches with detailed stats: 7 4Ks and 0 aces. -lonv1 loses the most ELO on Dust 2 (−98 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp. Got weaker: ADR −4.7, Win rate −8 pp, ELO −151. Unchanged in recent months: K/R at 0.71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.