-krypt_

USA
202 matches tracked
Last updated:

How does -krypt_ play?

Rating 1.13 K/R 0.80 ADR 81.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 202 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
AWPerMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.15+0.13 · Ø 1.02 better than 90%
Pistol kills per match 3.4
Knife kills 1 in 202 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 83%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 37x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +355
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.20, ADR −11.1, Headshots −2 pp, Win rate −12 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months: 0.77 (at the start 0.90). Slightly above the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
57 matches · 54% win rate
In match 1 of the day −48 ELO
48 matches · 48% win rate
Between 6:00 and 12:00 −69 ELO, win rate 41%

-krypt_ loses the most ELO on Dust 2: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.40 · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
54% better than 62%
0.81 better than 86%
83.3 better than 68%
1.14 better than 87%
54% of 194 duels better than 71%
42% of 38 situations better than 64%
Mirage47
55% better than 64%
0.80 better than 80%
80.0 better than 48%
1.12 better than 81%
54% of 157 duels better than 69%
50% of 30 situations better than 80%
Ancient27
70% better than 96%
0.90 better than 98%
89.0 better than 87%
1.30 better than 99%
63% of 70 duels better than 96%
28% of 25 situations better than 23%
Anubis23
48% better than 40%
0.77 better than 68%
83.7 better than 66%
1.12 better than 80%
56% of 90 duels better than 79%
33% of 12 situations better than 40%
Inferno22
36% better than 6%
0.75 better than 60%
76.9 better than 33%
1.04 better than 55%
44% of 87 duels better than 13%
58% of 12 situations better than 89%
Cache19
47% -
0.74 -
78.7 -
1.05-
52% of 67 duels -
29% of 7 situations -
Nuke7
57% -
0.73 -
75.2 -
1.11-
62% of 29 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -krypt_ plays

Across 202 matches -krypt_ averages K/R 0.80, ADR 81.8 and a rating of 1.13. Biggest strength: K/D at 1.15, better than 90% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 9 players. Averages 17.5 kills per match with 55% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 103 of 202 matches the rating was 1.10 or higher (51%), in 63 it was below 0.90. In 143 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: June 2026 at 1.39. -krypt_ loses the most ELO on Dust 2 (−53 ELO, win rate 54%). Things go best from match 5 of the day (+51 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +51 ELO. Improved over the last three months: ELO +355. Got weaker: K/R −0.13, Rating −0.20, ADR −11.1, Headshots −2 pp, Win rate −12 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.