-kodokushi
How does -kodokushi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength55% of 1v1s won and so well above the average (40%).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.05 (at the start 1.00). Slightly above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 84.3. Last 3 months: 79.4 (at the start 81.0). Just below the average (80.0).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 41% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 49% (at the start 55%). Clearly below the average (52%).
Best month: August 2026 with 1,901. Last 3 months: 1,765 (at the start 1,793).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kodokushi loses the most ELO on Ancient: −62 ELO, 20% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.17 · Mirage
- Most kills in a match: 38 · Nuke
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kodokushi plays
Across 139 matches -kodokushi averages K/R 0.74 and ADR 80.2; the rating across the 118 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 16.7 kills per match with 40% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 50 of 118 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 63 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. -kodokushi loses the most ELO on Ancient (−62 ELO, win rate 20%). Things go best on Mirage (+73 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, +5 ELO. Improved over the last three months: Rating +0.05. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.4, Headshots at 41%, ELO at 1,765. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.