-kgb

Brazil
81 matches tracked 14 matches in 30 days
Last updated:

How does -kgb play?

Rating 0.96 K/R 0.69 ADR 73.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
ClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 52%+2 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 53%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 34%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 0.97−0.02 · Ø 0.99 better than 48%
Pistol kills per match 2.9
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 78%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 22%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 3x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 72.4
▼ Got worse
Headshots −7 pp, Win rate −16 pp, ELO −190

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Mirage
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 63%
0.71 right on the average
76.7 better than 42%
1.00 better than 56%
52% of 163 duels better than 64%
22% of 18 situations better than 16%
Dust 217
41% better than 22%
0.65 better than 18%
71.1 better than 11%
0.89 better than 15%
52% of 67 duels better than 66%
11% of 9 situations better than 3%
Ancient8
38% -
0.67 -
64.2 -
0.91-
42% of 26 duels -
67% of 3 situations -
Anubis7
57% -
0.77 -
83.3 -
1.03-
48% of 46 duels -
100% of 3 situations -
Cache7
71% -
0.69 -
72.6 -
0.97-
58% of 26 duels -
50% of 6 situations -
Inferno7
43% -
0.68 -
73.3 -
0.98-
44% of 18 duels -
100% of 1 situations -
Nuke3
67% -
0.56 -
61.1 -
0.80-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kgb plays

Across 81 matches -kgb averages K/R 0.69, ADR 73.8 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 80% of level 6 players. Most room to improve: Damage per round (ADR) at 73.8, better than only 20% of level 6 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Mirage with a 53% win rate in 32 matches. In 26 of 81 matches the rating was 1.10 or higher (32%), in 33 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Things go best in match 2 of the day (−20 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −20 ELO. Got weaker: Headshots −7 pp, Win rate −16 pp, ELO −190. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 72.4. Last 30 days: 14 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.