-kdk

Poland
On FACEIT since 2018 130 matches tracked 37 matches in 30 days
Last updated:

How does -kdk play?

Rating 1.09 (from 80 matches) K/R 0.79 ADR 84.7 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 3 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 89%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 13x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 99%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +16 pp, ELO +93
= Stayed the same
K/R at 0.78, ADR at 85.4, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.95. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 +120 ELO, win rate 47%
On Mondays +15 ELO, win rate 45%

-kdk loses the most ELO on Mirage: −89 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
44% better than 15%
0.72 better than 32%
81.3 better than 46%
0.97 better than 21%
54% of 101 duels better than 61%
60% of 10 situations better than 95%
Dust 228
50% better than 37%
0.81 better than 76%
85.0 better than 67%
1.13 better than 71%
55% of 108 duels better than 66%
17% of 6 situations better than 6%
Ancient17
59% better than 68%
0.76 right on the average
84.2 better than 60%
1.07-
52% of 62 duels right on the average
33% of 6 situations better than 37%
Anubis17
41% better than 13%
0.80 better than 73%
83.2 better than 60%
1.12-
54% of 54 duels better than 61%
25% of 4 situations better than 18%
Nuke17
53% better than 40%
0.79 better than 58%
84.3 better than 58%
1.12-
45% of 38 duels better than 12%
17% of 6 situations better than 8%
Inferno12
58% -
0.82 -
90.3 -
1.18-
56% of 50 duels -
80% of 5 situations -
Overpass6
100% -
0.95 -
97.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -kdk plays

Across 130 matches -kdk averages K/R 0.79 and ADR 84.7; the rating across the 80 rated matches is 1.09. Biggest strength: Utility hit rate at 46%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 42 of 80 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 80 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. -kdk loses the most ELO on Mirage (−89 ELO, win rate 44%). Things go best on Dust 2 (+61 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, −30 ELO. Improved over the last three months: Win rate +16 pp, ELO +93. Unchanged in recent months: K/R at 0.78, ADR at 85.4, Headshots at 48%. Last 30 days: 37 matches, win rate 59%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.