Name history of -kSSS6
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 724 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average38% headshots and so well below the average (44%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so slightly below the average (13.0%).
Utility and deaths
Strength8.0 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.90 (at the start 0.98). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 82.7. Last 3 months: 76.0 (at the start 82.7). Slightly below the average (78.6).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 37% (at the start 38%). Well below the average (44%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 55% (at the start 43%). Clearly above the average (52%).
Best month: September 2026 with 1,250. Last 3 months: 1,161 (at the start 970).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 63%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-kSSS6 loses the most ELO in match 1 of the day: −45 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.62 · Mirage
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How -kSSS6 plays
Across 131 matches -kSSS6 averages K/R 0.68, ADR 78.2 and a rating of 0.93. Biggest strength: Utility damage per round at 8.0, better than 98% of level 5 players. Most room to improve: Headshot rate at 38%, better than only 18% of level 5 players. Averages 14.6 kills per match with 38% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 34 of 131 matches the rating was 1.10 or higher (26%), in 63 it was below 0.90. In 89 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. -kSSS6 loses the most ELO in match 1 of the day (−45 ELO, win rate 41%). Things go best in match 3 of the day (+27 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: Win rate +12 pp, ELO +191. Got weaker: K/R −0.06, Rating −0.08, ADR −6.7. Unchanged in recent months: Headshots at 37%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.