-kHARDAR

Sweden
On FACEIT since 2014 236 matches tracked 84 matches in 30 days
Last updated:

How does -kHARDAR play?

Rating 0.90 (from 186 matches) K/R 0.66 ADR 72.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 96%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.89−0.11 · Ø 1.00 better than 7%
Pistol kills per match 2.4
Knife kills 9 in 236 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 16%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 27x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 90%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.16, Win rate +4 pp
= Stayed the same
K/R at 0.66, ADR at 72.8
▼ Got worse
Headshots −3 pp, ELO −54

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
61 matches · 51% win rate
On Cache −30 ELO
26 matches · 58% win rate
On Tuesdays −60 ELO, win rate 27%

-kHARDAR loses the most ELO on Mirage: −73 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.43 · Cache
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% right on the average
0.66 better than 16%
72.1 better than 13%
0.92 better than 16%
44% of 244 duels better than 14%
43% of 30 situations better than 65%
Ancient47
57% better than 68%
0.69 better than 24%
76.4 better than 23%
0.90 better than 12%
48% of 182 duels better than 29%
24% of 17 situations better than 13%
Dust 241
34% better than 5%
0.61 better than 4%
67.3 better than 2%
0.84 better than 3%
46% of 142 duels better than 23%
53% of 15 situations better than 85%
Cache26
58% -
0.75 -
80.7 -
1.06-
53% of 114 duels -
30% of 10 situations -
Inferno22
50% better than 38%
0.58 better than 2%
70.1 better than 6%
0.79 better than 1%
42% of 100 duels better than 8%
13% of 8 situations better than 8%
Nuke18
44% better than 16%
0.65 better than 10%
72.2 better than 12%
0.84-
42% of 62 duels better than 8%
40% of 5 situations right on the average
Anubis14
43% -
0.61 -
68.6 -
0.92-
49% of 51 duels -
0% of 4 situations -
Aim_crashz_dust_1on13
67% -
0.52 -
64.8 -
0.86-
52% of 67 duels -
52% of 67 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -kHARDAR plays

Across 236 matches -kHARDAR averages K/R 0.66 and ADR 72.5; the rating across the 186 rated matches is 0.90. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 61% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 46 of 186 matches the rating was 1.10 or higher (25%), in 98 it was below 0.90. In 172 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 0.93. -kHARDAR loses the most ELO on Mirage (−73 ELO, win rate 51%). Things go best in match 4 of the day (+50 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +50 ELO. Improved over the last three months: Rating +0.16, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −54. Unchanged in recent months: K/R at 0.66, ADR at 72.8. Last 30 days: 84 matches, win rate 49%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.