-k1NGISHA
How does -k1NGISHA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01.
Damage per round (ADR)
Best month: June 2026 with 85.3. Last 3 months: 81.5 (at the start 83.4). Just above the average (80.4).
Share of headshot kills
Best month: May 2026 with 59%. Last 3 months: 54% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 46%. Last 3 months: 44% (at the start 32%). Well below the average (52%).
Best month: August 2026 with 2,011.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How -k1NGISHA plays
Across 63 matches -k1NGISHA averages K/R 0.73 and ADR 82.2; the rating across the 41 rated matches is 1.00. Biggest strength: Utility damage per round at 6.3, better than 89% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 48% win rate in 21 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 17 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Things go best on Dust 2 (+32 ELO, win rate 48%). Improved over the last three months: Headshots +3 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.