-julia
Name history of -julia
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -julia play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average8% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
AverageExactly 3 kills in 2.3% of rounds and so well below the average (4.0%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months unchanged at 0.67. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.95 (at the start 0.93). Clearly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 76.1. Last 3 months: 76.0 (at the start 75.2). Slightly below the average (80.3).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months unchanged at 49%. Just above the average (48%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 51% (at the start 43%). Right on the average (51%).
Best month: July 2026 with 1,784. Last 3 months: 1,643 (at the start 1,554).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-julia loses the most ELO on Dust 2: −50 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How -julia plays
Across 133 matches -julia averages K/R 0.67 and ADR 75.5; the rating across the 122 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 8 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 8 players. Averages 14.9 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 37 of 122 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -julia loses the most ELO on Dust 2 (−50 ELO, win rate 30%). Things go best in match 3 of the day (−10 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate, −34 ELO. Improved over the last three months: Win rate +8 pp, ELO +89. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 76.0, Headshots at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.