-iarctic

LT
On FACEIT since 2016 158 matches tracked 33 matches in 30 days
Last updated:

How does -iarctic play?

Rating 0.99 (from 137 matches) K/R 0.71 ADR 80.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 49%−2 pp better than 34%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 53%
AWP share of kills 3%−7 pp better than 19%
K/D 0.99−0.02 better than 41%
Pistol kills per match 2.9
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 3.8%−0.2 pp better than 41%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 24x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 4.7+0.4 better than 65%
Enemies flashed per round 0.17−0.11 better than 20%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Rating +0.21, Headshots +4 pp, ELO +417
= Stayed the same
K/R at 0.71, ADR at 80.6
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −26 ELO
25 matches · 44% wins
On Dust 2 −5 ELO
37 matches · 49% wins
Between 12:00 and 18:00 −30 ELO, win rate 40%
On Sundays −29 ELO, win rate 32%

-iarctic loses the most ELO on Mirage: −26 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 44%
0.70 better than 35%
77.8 better than 38%
0.98 better than 36%
40% of 135 duels better than 6%
61% of 18 situations better than 94%
Anubis26
46% better than 30%
0.67 better than 16%
78.1 better than 36%
0.86 better than 4%
52% of 95 duels level
31% of 16 situations better than 35%
Inferno25
52% better than 46%
0.75 better than 59%
83.2 better than 62%
1.07 better than 63%
63% of 91 duels better than 92%
30% of 20 situations better than 33%
Mirage25
44% better than 27%
0.72 better than 43%
81.3 better than 57%
1.04 better than 59%
44% of 111 duels better than 14%
40% of 15 situations better than 58%
Ancient23
39% better than 13%
0.77 better than 66%
85.0 better than 72%
1.04 better than 59%
51% of 104 duels level
22% of 18 situations better than 14%
Cache9
56% -
0.72 -
88.9 -
0.96-
48% of 29 duels -
33% of 3 situations -
Nuke6
33% -
0.65 -
76.2 -
0.95-
43% of 14 duels -
57% of 7 situations -
Vertigo6
83% -
0.69 -
75.4 -
0.95-
48% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -iarctic plays

Across 158 matches -iarctic averages K/R 0.71 and ADR 80.7; the rating across the 137 rated matches is 0.99. On average 15.8 kills per match, 49% of them headshots. The strongest map is Inferno with a 52% win rate in 25 matches. In 42 of 137 matches the rating was 1.10 or higher (31%), in 60 it was below 0.90. In 128 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. -iarctic loses the most ELO on Mirage (−26 ELO, win rate 44%). Things go best on Inferno (+55 ELO, win rate 52%). Improved over the last three months: Rating +0.21, Headshots +4 pp, ELO +417. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.6. Last 30 days: 33 matches, win rate 45%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.