-hoveRR

GD
42 matches tracked
ELO
2,606
Rank EU
#34,722 #3 in GD
Last updated:

How does -hoveRR play?

Rating 1.47 (from 20 matches) K/R 0.96 ADR 100.9 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.47
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.59 ConsistencyShare of matches with at least a normal rating (0.90 and up). 90%
Rating spread from 20 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 40% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 0% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 63%+12 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 55%+16 pp better than 99%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 1.40+0.37 better than 99%
Pistol kills per match 4.4
Knife kills 1 in 42 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.3%+4.0 pp better than 99%
Rounds with 3K 9.1%+5.0 pp better than 99%
MVPs per match 3.5+1.2 better than 99%
4Ks and aces 11x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.64+0.34 better than 98%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.15, ADR +14.3, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −23 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: August 2026 with 1.17. Last 3 months: 1.04 (at the start 0.89).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.89 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
45% -
0.97 -
100.0 -
1.39-
55% of 55 duels -
57% of 7 situations -
Cache7
57% -
0.91 -
98.4 -
1.36-
64% of 44 duels -
-
Inferno7
71% -
0.91 -
90.2 -
1.47-
65% of 23 duels -
63% of 8 situations -
Mirage6
83% -
1.11 -
115.6 -
1.46-
52% of 31 duels -
50% of 4 situations -
Nuke6
67% -
1.05 -
107.6 -
1.45-
65% of 37 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hoveRR plays

Across 42 matches -hoveRR averages K/R 0.96 and ADR 100.9; the rating across the 20 rated matches is 1.47. Biggest strength: Rating at 1.47. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 21.0 kills per match, 59% of them headshots. In 14 of 20 matches the rating was 1.10 or higher (70%), in 2 it was below 0.90. In 20 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.68. Improved over the last three months: K/R +0.15, ADR +14.3, Headshots +8 pp. Got weaker: Win rate −23 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.