-hf1

France
255 matches tracked 66 matches in 30 days
Last updated:

How does -hf1 play?

Rating 1.07 (from 190 matches) K/R 0.76 ADR 80.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 61%+10 pp better than 97%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 0%−11 pp better than 2%
K/D 1.10+0.06 better than 71%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 26x 4K, 4 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.5
= Stayed the same
Headshots at 55%, Win rate at 48%, ELO at 2,256
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
81 matches · 42% wins
From match 5 of the day +34 ELO
30 matches · 43% wins
On Tuesdays −13 ELO, win rate 34%

-hf1 loses the most ELO in match 1 of the day: −37 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
50% better than 42%
0.77 better than 63%
82.1 better than 57%
1.06 better than 58%
56% of 351 duels better than 75%
41% of 44 situations better than 59%
Ancient69
49% better than 34%
0.81 better than 80%
84.5 better than 64%
1.15 better than 84%
64% of 402 duels better than 98%
48% of 48 situations better than 73%
Anubis60
50% better than 39%
0.78 better than 69%
81.0 better than 53%
1.09 better than 67%
61% of 273 duels better than 90%
24% of 46 situations better than 16%
Dust 227
41% better than 15%
0.64 better than 8%
68.2 better than 3%
0.91 better than 11%
49% of 90 duels better than 36%
44% of 9 situations better than 69%
Nuke7
29% -
0.66 -
76.3 -
0.80-
57% of 42 duels -
40% of 5 situations -
Cache5
40% -
0.64 -
71.9 -
1.03-
54% of 26 duels -
75% of 4 situations -
Inferno3
67% -
0.72 -
74.3 -
1.04-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -hf1 plays

Across 255 matches -hf1 averages K/R 0.76 and ADR 80.7; the rating across the 190 rated matches is 1.07. Biggest strength: Opening duels won at 61%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 16.8 kills per match, 55% of them headshots. The strongest map is Anubis with a 50% win rate in 60 matches. In 94 of 190 matches the rating was 1.10 or higher (49%), in 58 it was below 0.90. In 188 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. -hf1 loses the most ELO in match 1 of the day (−37 ELO, win rate 42%). Things go best in match 2 of the day (+210 ELO, win rate 57%). Improved over the last three months: K/R +0.04, ADR +4.5. Unchanged in recent months: Headshots at 55%, Win rate at 48%, ELO at 2,256. Last 30 days: 66 matches, win rate 48%, ELO balance +80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.