-gxbriel

MY
105 matches tracked
ELO
2,021
Peak across the last 105 matches: 2,231
Rank SEA ▼ 1,780 places
#5,926
MY #172 in MY
30 days · prev. #4,146 · best #4,146
Last updated:

How does -gxbriel play?

Rating 0.91 K/R 0.67 ADR 75.3 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 41%−9 pp · Ø 50% better than 9%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.89−0.13 · Ø 1.02 better than 7%
Pistol kills per match 2.0
Knife kills 2 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 7x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 55%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 74.3, ELO at 2,038
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
32 matches · 50% win rate
In match 1 of the day −70 ELO
33 matches · 42% win rate

-gxbriel loses the most ELO on Dust 2: −91 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 29 · Inferno
  3. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% better than 43%
0.69 better than 28%
77.5 better than 35%
0.94 better than 20%
46% of 147 duels better than 25%
32% of 22 situations better than 32%
Mirage17
47% better than 33%
0.68 better than 23%
74.8 better than 22%
0.92 better than 17%
38% of 79 duels better than 3%
69% of 16 situations better than 98%
Anubis15
47% better than 31%
0.62 better than 6%
74.5 better than 22%
0.82 better than 2%
42% of 71 duels better than 12%
25% of 4 situations better than 18%
Inferno15
60% better than 70%
0.64 better than 9%
71.6 better than 9%
0.91 better than 10%
43% of 76 duels better than 11%
17% of 6 situations better than 11%
Ancient13
31% -
0.60 -
69.5 -
0.82-
37% of 65 duels -
50% of 6 situations -
Cache9
44% -
0.69 -
77.9 -
1.03-
54% of 28 duels -
25% of 8 situations -
Nuke3
100% -
0.91 -
94.1 -
1.27-
85% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -gxbriel plays

Across 105 matches -gxbriel averages K/R 0.67, ADR 75.3 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 41% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 25 of 105 matches the rating was 1.10 or higher (24%), in 52 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. -gxbriel loses the most ELO on Dust 2 (−91 ELO, win rate 50%). Things go best in match 3 of the day (+20 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +20 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 74.3, ELO at 2,038.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.