-glinos-

Russia
99 matches tracked 40 matches in 30 days
Last updated:

How does -glinos- play?

Rating 0.89 K/R 0.63 ADR 71.4 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 99 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 46%−4 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 39%−7 pp · Ø 46% better than 16%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.12 · Ø 1.00 better than 11%
Pistol kills per match 1.9
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 43%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 4%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 8x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 96%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
Whether -glinos- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +17 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.63 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 67%
0.66 better than 19%
74.5 better than 23%
0.93 better than 24%
43% of 121 duels better than 15%
29% of 28 situations better than 27%
Mirage29
41% better than 19%
0.56 better than 2%
67.3 better than 4%
0.79 better than 2%
57% of 61 duels better than 85%
40% of 15 situations better than 58%
Ancient12
33% -
0.55 -
62.4 -
0.79-
33% of 27 duels -
45% of 11 situations -
Inferno6
67% -
0.76 -
78.9 -
1.10-
48% of 23 duels -
50% of 4 situations -
Anubis4
25% -
0.65 -
69.4 -
0.93-
20% of 10 duels -
50% of 6 situations -
Cache3
100% -
0.68 -
76.1 -
1.00-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -glinos- plays

Across 99 matches -glinos- averages K/R 0.63, ADR 71.4 and a rating of 0.89. Biggest strength: Utility damage per round at 7.5, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 7 players. Averages 13.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 55% win rate in 44 matches. In 21 of 99 matches the rating was 1.10 or higher (21%), in 53 it was below 0.90. In 99 matches with detailed stats: 8 4Ks and 0 aces. Things go best on Mirage (+23 ELO, win rate 41%). Match no. 1 of the day goes best: 55% win rate. Last 30 days: 40 matches, win rate 45%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.