-furiaT-
How does -furiaT- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).
Opening
Average-furiaT- wins 48 of 100 opening duels. 3 percentage points below the level 9 average (51%).
Clutch
Average-furiaT- wins 15 of 100 1v2s. 6 percentage points below the level 9 average (21%).
Weapons and aim
Average1.04 kills per death. 0.03 above the level 9 average (1.01).
Impact
Average-furiaT- gets exactly 2 kills in 12.4 of 100 rounds. 0.7 percentage points below the level 9 average (13.1%).
Utility and deaths
AverageAverages 0.19 enemies flashed per round (19 per 100 rounds). 0.09 below the level 9 average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). 0.01 below the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01.
Damage per round (ADR)
Best month: July 2026 with 88.3. Last 3 months: 77.7 (at the start 88.3). 2.0 below the level 9 average (79.7).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months unchanged at 47%. 1 percentage point below the level 9 average (48%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 48% (at the start 70%). 2 percentage points below the level 9 average (50%).
Best month: August 2026 with 1,775. Last 3 months: 1,685 (at the start 1,426).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 260 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-furiaT- loses the most ELO on Dust 2: −120 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Highest rating in a match: 1.91 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 260 matchesCompared with players on the same level who have at least 15 matches on the map.
How -furiaT- plays
Across 260 matches -furiaT- averages K/R 0.74 and ADR 79.8; the rating across the 193 rated matches is 0.98. Averages 16.3 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 55 of 193 matches the rating was 1.10 or higher (28%), in 79 it was below 0.90. In 193 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. -furiaT- loses the most ELO on Dust 2 (−120 ELO, win rate 51%). Things go best on Ancient (+153 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, −92 ELO. Improved over the last three months: ELO +259. Got weaker: K/R −0.11, ADR −10.6, Win rate −22 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 22 matches, win rate 55%, net ELO +111.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.