-furiaT-

Poland
260 matches tracked 22 matches in 30 days
Last updated:

How does -furiaT- play?

Rating 0.98 (from 193 matches) K/R 0.74 ADR 79.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 9
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-furiaT- wins 48 of 100 opening duels. 3 percentage points below the level 9 average (51%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive

-furiaT- wins 15 of 100 1v2s. 6 percentage points below the level 9 average (21%).

Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.04 kills per death. 0.03 above the level 9 average (1.01).

Headshot rate 47%−1 pp better than 41%
AWP share of kills 3%−7 pp better than 19%
K/D 1.04+0.03 better than 60%
Pistol kills per match 1.9
Knife kills 6 in 260 matches

Impact

Average
Damage and big rounds

-furiaT- gets exactly 2 kills in 12.4 of 100 rounds. 0.7 percentage points below the level 9 average (13.1%).

2K rounds 12.4%−0.7 pp better than 27%
3K rounds 3.8%−0.2 pp better than 41%
MVPs per match 2.20.0 on par
4Ks and aces 19x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.19 enemies flashed per round (19 per 100 rounds). 0.09 below the level 9 average (0.28).

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 4.8+0.5 better than 68%
Enemies flashed per round 0.19−0.09 better than 24%
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +259
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.11, ADR −10.6, Win rate −22 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.83). 0.01 below the level 9 average (0.73).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
47 matches · 51% win rate
In match 4 of the day −32 ELO
31 matches · 45% win rate
Between 12:00 and 18:00 −49 ELO, win rate 46%
On Tuesdays +43 ELO, win rate 41%

-furiaT- loses the most ELO on Dust 2: −120 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
56% better than 66%
0.78 better than 71%
83.9 better than 67%
1.00 better than 44%
53% of 327 duels better than 60%
42% of 45 situations better than 64%
Anubis64
55% better than 59%
0.72 better than 43%
77.8 better than 34%
1.00 better than 42%
47% of 258 duels better than 26%
42% of 38 situations better than 62%
Dust 247
51% on par
0.74 better than 55%
79.7 better than 47%
0.96 better than 29%
50% of 203 duels better than 46%
38% of 37 situations on par
Inferno28
61% better than 75%
0.76 better than 63%
83.5 better than 63%
0.97 better than 28%
48% of 101 duels better than 29%
39% of 18 situations better than 52%
Mirage25
40% better than 14%
0.69 better than 29%
74.6 better than 22%
0.91 better than 16%
49% of 95 duels better than 39%
30% of 20 situations better than 27%
Nuke24
46% better than 19%
0.70 better than 29%
76.3 better than 26%
0.92 better than 17%
55% of 86 duels better than 66%
47% of 15 situations better than 71%
Cache4
50% -
0.67 -
71.4 -
1.01-
47% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -furiaT- plays

Across 260 matches -furiaT- averages K/R 0.74 and ADR 79.8; the rating across the 193 rated matches is 0.98. Averages 16.3 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 55 of 193 matches the rating was 1.10 or higher (28%), in 79 it was below 0.90. In 193 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. -furiaT- loses the most ELO on Dust 2 (−120 ELO, win rate 51%). Things go best on Ancient (+153 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, −92 ELO. Improved over the last three months: ELO +259. Got weaker: K/R −0.11, ADR −10.6, Win rate −22 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 22 matches, win rate 55%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.