-flecha-

UY
219 matches tracked 60 matches in 30 days
Last updated:

How does -flecha- play?

Rating 1.04 (from 89 matches) K/R 0.78 ADR 84.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 6
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 52%+2 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.1−0.6 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+2 pp better than 62%
AWP share of kills 4%−7 pp better than 24%
K/D 1.02+0.04 better than 70%
Pistol kills per match 2.3
Knife kills 7 in 219 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+0.9 pp better than 74%
Rounds with 3K 5.0%+1.2 pp better than 92%
MVPs per match 2.6+0.4 better than 91%
4Ks and aces 35x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 32%
Utility damage per round 3.5−0.6 better than 41%
Enemies flashed per round 0.34+0.08 better than 70%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 85.1
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −169

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
49 matches · 49% wins
In match 3 of the day −31 ELO
33 matches · 30% wins
Between 0:00 and 6:00 −79 ELO, win rate 38%
On Tuesdays −28 ELO, win rate 39%

-flecha- loses the most ELO on Dust 2: −82 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% level
0.81 better than 88%
88.3 better than 91%
1.08 better than 77%
54% of 491 duels better than 74%
41% of 51 situations better than 61%
Dust 249
49% better than 45%
0.75 better than 70%
81.4 better than 65%
0.91 better than 20%
47% of 250 duels better than 31%
42% of 36 situations better than 63%
Nuke29
41% better than 15%
0.78 better than 73%
85.1 better than 75%
1.09-
51% of 133 duels better than 55%
15% of 20 situations better than 6%
Anubis19
53% better than 55%
0.88 better than 99%
91.4 better than 95%
1.17-
56% of 123 duels better than 78%
31% of 13 situations better than 34%
Inferno15
53% better than 55%
0.67 better than 37%
70.8 better than 16%
1.35-
64% of 53 duels better than 98%
86% of 7 situations better than 99%
Ancient11
27% -
0.75 -
83.8 -
1.38-
52% of 50 duels -
20% of 5 situations -
Cache6
33% -
0.55 -
59.7 -
0.83-
33% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -flecha- plays

Across 219 matches -flecha- averages K/R 0.78 and ADR 84.1; the rating across the 89 rated matches is 1.04. Biggest strength: Rounds with 3K at 5.0%. That is better than 92% of players on level 6. Most room to improve: Rounds with a death at 76%. That is better than only 19% of players on level 6. On average 16.9 kills per match, 47% of them headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 34 of 89 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 140 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. -flecha- loses the most ELO on Dust 2 (−82 ELO, win rate 49%). Things go best on Mirage (+25 ELO, win rate 50%). Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −169. Unchanged in recent months: K/R at 0.78, ADR at 85.1. Last 30 days: 60 matches, win rate 48%, ELO balance −19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.