-f1R

Russia
On FACEIT since 2017 261 matches tracked 53 matches in 30 days
ELO ▲ 97
3,371
30-day peak: 3,380
Rank EU ▲ 1,149 places
#1,677 #486 in RU
30 days · before #2,826 · best #1,226
Last updated:
Next update possible in 1h 59m

How does -f1R play?

Rating 1.12 (from 201 matches) K/R 0.78 ADR 82.2 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 9%−2 pp better than 50%
K/D 1.16+0.12 better than 85%
Pistol kills per match 2.7
Knife kills 4 in 261 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.6 pp better than 62%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.40.0 level
4Ks and aces 34x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.78, ADR at 82.3, Headshots at 52%
▼ Got worse
ELO −386

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 261 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
63 matches · 41% wins
On Nuke −1 ELO
26 matches · 58% wins
On Mondays −155 ELO, win rate 40%

-f1R loses the most ELO on Dust 2: −178 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.30 · Ancient
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
51% better than 46%
0.79 better than 71%
84.2 better than 68%
1.11 better than 72%
54% of 331 duels better than 64%
36% of 50 situations better than 43%
Dust 263
41% better than 15%
0.78 better than 68%
81.3 better than 51%
1.12 better than 75%
50% of 254 duels better than 41%
47% of 47 situations better than 77%
Ancient47
62% better than 78%
0.76 better than 58%
80.3 better than 43%
1.12 better than 78%
50% of 221 duels better than 39%
63% of 35 situations better than 94%
Anubis31
55% better than 58%
0.81 better than 80%
85.0 better than 72%
1.15 better than 84%
59% of 131 duels better than 84%
41% of 22 situations better than 57%
Nuke26
58% better than 52%
0.74 better than 43%
77.8 better than 36%
1.11 better than 74%
51% of 103 duels better than 44%
13% of 15 situations better than 4%
Cache12
58% -
0.76 -
81.8 -
1.14-
54% of 48 duels -
67% of 3 situations -
Inferno3
67% -
0.81 -
85.9 -
1.16-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -f1R plays

Across 261 matches -f1R averages K/R 0.78 and ADR 82.2; the rating across the 201 rated matches is 1.12. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. On average 17.2 kills per match, 52% of them headshots. The strongest map is Ancient with a 62% win rate in 47 matches. In 99 of 201 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 203 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. -f1R loses the most ELO on Dust 2 (−178 ELO, win rate 41%). Things go best on Ancient (+105 ELO, win rate 62%). Improved over the last three months: Win rate +5 pp. Got weaker: ELO −386. Unchanged in recent months: K/R at 0.78, ADR at 82.3, Headshots at 52%. Last 30 days: 53 matches, win rate 57%, ELO balance +128.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.