-erwasxx

LT
155 matches tracked 74 matches in 30 days
Last updated:

How does -erwasxx play?

Rating 0.94 (from 74 matches) K/R 0.68 ADR 72.3 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 13%+2 pp better than 67%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.3
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 16x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.77.

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −158 ELO
33 matches · 39% wins
On Mirage −80 ELO
38 matches · 55% wins
On Sundays −113 ELO, win rate 44%

-erwasxx loses the most ELO in match 1 of the day: −158 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 35 · Aim_redline_faceit

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 61%
0.69 better than 26%
72.8 better than 13%
0.88 better than 7%
45% of 154 duels better than 17%
35% of 17 situations better than 40%
Dust 231
65% better than 89%
0.78 better than 68%
82.1 better than 57%
1.03 better than 46%
49% of 145 duels better than 37%
43% of 14 situations better than 64%
Anubis27
52% better than 48%
0.59 better than 2%
65.1 better than 1%
0.79-
45% of 96 duels better than 17%
38% of 13 situations level
Nuke17
35% better than 5%
0.67 better than 15%
69.9 better than 8%
0.89-
36% of 64 duels better than 1%
50% of 18 situations better than 74%
Ancient16
56% better than 62%
0.72 better than 36%
74.1 better than 13%
1.08-
48% of 71 duels better than 32%
56% of 16 situations better than 89%
Inferno15
53% better than 41%
0.67 better than 15%
71.9 better than 13%
0.97-
48% of 62 duels better than 27%
70% of 10 situations better than 97%
Cache5
60% -
0.59 -
65.0 -
0.64-
54% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -erwasxx plays

Across 155 matches -erwasxx averages K/R 0.68 and ADR 72.3; the rating across the 74 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Damage per round (ADR) at 72.3. That is better than only 7% of players on level 10. On average 14.9 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 20 of 74 matches the rating was 1.10 or higher (27%), in 36 it was below 0.90. In 141 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. -erwasxx loses the most ELO in match 1 of the day (−158 ELO, win rate 39%). Things go best on Dust 2 (+118 ELO, win rate 65%). Last 30 days: 74 matches, win rate 54%, ELO balance −18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.