-empty616

ZM
192 matches tracked 53 matches in 30 days
Last updated:

How does -empty616 play?

Rating 1.11 (from 92 matches) K/R 0.76 ADR 84.3 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 27% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 3%−8 pp better than 18%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 20x 4K, 1 ace in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 97%
Utility damage per round 7.4+3.3 better than 97%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.8
= Stayed the same
Headshots at 53%, Win rate at 53%
▼ Got worse
ELO −363

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
68 matches · 56% wins
In match 3 of the day −59 ELO
26 matches · 46% wins
Between 6:00 and 12:00 −204 ELO, win rate 41%

-empty616 loses the most ELO on Dust 2: −115 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 69 · Nuke
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 64%
0.74 level
81.8 better than 56%
1.10 better than 68%
54% of 241 duels better than 65%
44% of 39 situations better than 68%
Ancient50
52% better than 47%
0.79 better than 71%
87.5 better than 79%
1.17 better than 85%
51% of 221 duels level
42% of 36 situations better than 65%
Anubis33
55% better than 60%
0.72 better than 39%
80.0 better than 44%
1.01 better than 36%
47% of 119 duels better than 24%
58% of 26 situations better than 89%
Nuke20
70% better than 92%
0.85 better than 82%
91.3 better than 82%
1.07-
61% of 88 duels better than 85%
25% of 20 situations better than 22%
Inferno11
36% -
0.78 -
87.5 -
1.27-
44% of 39 duels -
33% of 6 situations -
Mirage6
50% -
0.67 -
82.0 -
1.07-
39% of 28 duels -
100% of 2 situations -
Cache4
25% -
0.67 -
78.5 -
1.07-
40% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -empty616 plays

Across 192 matches -empty616 averages K/R 0.76 and ADR 84.3; the rating across the 92 rated matches is 1.11. Biggest strength: Utility with impact at 45%. That is better than 97% of players on level 10. On average 16.4 kills per match, 53% of them headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 54 of 92 matches the rating was 1.10 or higher (59%), in 24 it was below 0.90. In 92 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. -empty616 loses the most ELO on Dust 2 (−115 ELO, win rate 56%). Things go best on Ancient (+104 ELO, win rate 52%). Improved over the last three months: K/R +0.05, ADR +4.8. Got weaker: ELO −363. Unchanged in recent months: Headshots at 53%, Win rate at 53%. Last 30 days: 53 matches, win rate 51%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.