-elod0nator
Name history of -elod0nator
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -elod0nator play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Average-elod0nator gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).
Clutch
Strength-elod0nator wins 29 of 100 1v2s. 8 percentage points above the level 10 average (21%).
Weapons and aim
Average42 of 100 kills by -elod0nator are headshots. 9 percentage points below the level 10 average (51%).
Impact
Average-elod0nator gets exactly 3 kills in 3.6 of 100 rounds. 0.5 percentage points below the level 10 average (4.1%).
Utility and deaths
Average-elod0nator dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). 0.01 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08.
Damage per round (ADR)
Best month: October 2026 with 79.3. Last 3 months: 77.5 (at the start 76.2). 3.1 below the level 10 average (80.6).
Share of headshot kills
Best month: April 2026 with 47%. Last 3 months: 40% (at the start 43%). 11 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: April 2026 with 83%. Last 3 months: 52% (at the start 62%). 1 percentage point above the level 10 average (51%).
Best month: July 2026 with 3,176. Last 3 months: 2,988 (at the start 3,194).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 236 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-elod0nator loses the most ELO in match 3 of the day: −163 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 53 · Dust 2
- Highest rating in a match: 2.36 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 236 matchesCompared with players on the same level who have at least 15 matches on the map.
How -elod0nator plays
Across 296 matches -elod0nator averages K/R 0.72 and ADR 77.2; the rating across the 137 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 66% win rate in 105 matches. In 61 of 137 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 139 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. -elod0nator loses the most ELO in match 3 of the day (−163 ELO, win rate 41%). Things go best on Dust 2 (+223 ELO, win rate 66%). Match no. 4 of the day goes best: 62% win rate, +117 ELO. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −206. Unchanged in recent months: K/R at 0.73, ADR at 77.5. Last 30 days: 103 matches, win rate 50%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.