-elod0nator

NG
On FACEIT since 2021 296 matches tracked 103 matches in 30 days
ELO ▼ 89
2,988
30-day peak: 3,126
Rank SEA ▲ 64 places
#164
#1 in NG
30 days · prev. #228 · best #135
Last updated:

How does -elod0nator play?

Rating 1.05 (from 137 matches) K/R 0.72 ADR 77.2 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

-elod0nator gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 54%+3 pp better than 72%

Clutch

Strength
Last one alive

-elod0nator wins 29 of 100 1v2s. 8 percentage points above the level 10 average (21%).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

42 of 100 kills by -elod0nator are headshots. 9 percentage points below the level 10 average (51%).

Headshot rate 42%−9 pp better than 11%
AWP share of kills 5%−6 pp better than 30%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.7 from the last 236

Impact

Average
Damage and big rounds

-elod0nator gets exactly 3 kills in 3.6 of 100 rounds. 0.5 percentage points below the level 10 average (4.1%).

2K rounds 13.7%+0.3 pp better than 54%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 20x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

-elod0nator dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.43+0.13 better than 84%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 77.5
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −206

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). 0.01 below the level 10 average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −163 ELO
32 matches · 41% win rate
On Cache −75 ELO
22 matches · 32% win rate
On Fridays −59 ELO, win rate 38%

-elod0nator loses the most ELO in match 3 of the day: −163 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Dust 2
  2. Highest rating in a match: 2.36 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
66% better than 90%
0.77 better than 62%
80.6 better than 47%
1.14 better than 79%
58% of 358 duels better than 84%
33% of 69 situations better than 36%
Anubis51
47% better than 29%
0.70 better than 27%
75.7 better than 20%
0.97 better than 26%
55% of 140 duels better than 67%
31% of 48 situations better than 31%
Ancient40
48% better than 33%
0.70 better than 26%
75.3 better than 17%
1.04 better than 54%
43% of 126 duels better than 11%
50% of 34 situations better than 78%
Cache22
32% -
0.68 -
76.0 -
0.91-
46% of 71 duels -
33% of 12 situations -
Mirage12
42% -
0.58 -
60.2 -
0.86-
42% of 38 duels -
0% of 4 situations -
Inferno6
17% -
0.67 -
77.1 -
0.71-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -elod0nator plays

Across 296 matches -elod0nator averages K/R 0.72 and ADR 77.2; the rating across the 137 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 66% win rate in 105 matches. In 61 of 137 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 139 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. -elod0nator loses the most ELO in match 3 of the day (−163 ELO, win rate 41%). Things go best on Dust 2 (+223 ELO, win rate 66%). Match no. 4 of the day goes best: 62% win rate, +117 ELO. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −206. Unchanged in recent months: K/R at 0.73, ADR at 77.5. Last 30 days: 103 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.