-dna-
Name history of -dna-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -dna- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.56).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09.
Damage per round (ADR)
Best month: October 2026 with 81.5. Last 3 months: 78.8 (at the start 61.9).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 45% (at the start 49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 52%).
Best month: October 2026 with 1,278. Last 3 months: 1,278 (at the start 772).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 62%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-dna- loses the most ELO in match 2 of the day: ±0 ELO, 45% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dna- plays
Across 121 matches -dna- averages K/R 0.71 and ADR 72.3; the rating across the 93 rated matches is 1.05. Biggest strength: Rounds with 3K at 4.9%. That is better than 90% of players on level 6. Most room to improve: Damage per round (ADR) at 72.3. That is better than only 13% of players on level 6. On average 16.1 kills per match, 45% of them headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 36 of 93 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 93 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. -dna- loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+25 ELO, win rate 52%). Improved over the last three months: K/R +0.19, ADR +16.9, ELO +506. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 70 matches, win rate 54%, ELO balance −1.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.