-diomande

XK
245 matches tracked 86 matches in 30 days
Last updated:

How does -diomande play?

Rating 0.97 (from 181 matches) K/R 0.68 ADR 74.0 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 9%−2 pp better than 50%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.7
Knife kills 27 in 245 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.4%−1.0 pp better than 22%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 21x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp, ELO +466
= Stayed the same
K/R at 0.68, ADR at 73.0
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.68 (at the start 0.70).

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
43 matches · 44% wins
On Cache −30 ELO
23 matches · 48% wins
On Sundays −30 ELO, win rate 43%

-diomande loses the most ELO in match 3 of the day: −70 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Cache
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
66% better than 86%
0.72 better than 37%
77.9 better than 30%
1.02 better than 45%
50% of 240 duels better than 39%
47% of 36 situations better than 72%
Mirage62
44% better than 19%
0.67 better than 16%
71.8 better than 9%
0.97 better than 27%
45% of 238 duels better than 16%
31% of 45 situations better than 28%
Anubis58
47% better than 29%
0.70 better than 27%
76.4 better than 25%
0.98 better than 29%
48% of 238 duels better than 28%
48% of 31 situations better than 74%
Cache23
48% -
0.64 -
70.1 -
0.91-
53% of 74 duels -
25% of 16 situations -
Inferno21
67% better than 86%
0.63 better than 5%
68.8 better than 4%
0.92-
44% of 72 duels better than 10%
29% of 7 situations better than 29%
Nuke8
63% -
0.64 -
68.6 -
1.07-
47% of 15 duels -
100% of 3 situations -
Dust 24
50% -
0.74 -
77.1 -
0.76-
50% of 14 duels -
0% of 1 situations -
Vertigo4
25% -
0.61 -
66.3 -
0.76-
50% of 20 duels -
0% of 2 situations -
Overpass3
33% -
0.66 -
76.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How -diomande plays

Across 245 matches -diomande averages K/R 0.68 and ADR 74.0; the rating across the 181 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 74.0. That is better than only 11% of players on level 10. On average 15.2 kills per match, 44% of them headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 59 of 181 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 181 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: August 2026 at 1.04. -diomande loses the most ELO in match 3 of the day (−70 ELO, win rate 44%). Things go best on Ancient (+119 ELO, win rate 66%). Improved over the last three months: Win rate +8 pp, ELO +466. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.0. Last 30 days: 86 matches, win rate 52%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.