-dimo-

Austria
On FACEIT since 2015 388 matches tracked 177 matches in 30 days
ELO ▼ 17
2,992
30-day peak: 3,148
Rank EU ▼ 3,086 places
#8,162
AT #20 in AT
30 days · prev. #5,076 · best #5,076
Last updated:

How does -dimo- play?

Rating 1.03 (from 305 matches) K/R 0.73 ADR 80.4 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 305 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.4
Knife kills 4 in 388 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 69x 4K, 7 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 16%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 74%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.7, Headshots at 61%
▼ Got worse
Win rate −16 pp, ELO −487

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
54 matches · 41% win rate
In match 4 of the day −45 ELO
43 matches · 44% win rate
Between 0:00 and 6:00 +95 ELO, win rate 39%

-dimo- loses the most ELO on Anubis: −89 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
59% better than 75%
0.74 better than 42%
81.1 better than 45%
1.02 better than 37%
52% of 615 duels right on the average
44% of 88 situations better than 68%
Dust 290
51% better than 41%
0.71 better than 30%
79.7 better than 39%
1.04 better than 43%
45% of 343 duels better than 15%
38% of 61 situations right on the average
Nuke56
57% better than 54%
0.74 better than 35%
80.9 better than 40%
1.01 better than 27%
45% of 212 duels better than 11%
48% of 25 situations better than 68%
Anubis54
41% better than 13%
0.73 better than 39%
77.6 better than 27%
1.00 better than 30%
47% of 234 duels better than 22%
35% of 37 situations better than 41%
Cache26
54% better than 39%
0.76 better than 41%
82.4 better than 40%
1.13 better than 56%
55% of 102 duels better than 54%
40% of 10 situations better than 54%
Ancient24
54% better than 52%
0.73 better than 37%
81.0 better than 43%
1.07 better than 56%
52% of 86 duels right on the average
43% of 14 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How -dimo- plays

Across 388 matches -dimo- averages K/R 0.73 and ADR 80.4; the rating across the 305 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Mirage with a 59% win rate in 136 matches. In 119 of 305 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 305 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. -dimo- loses the most ELO on Anubis (−89 ELO, win rate 41%). Things go best on Mirage (+266 ELO, win rate 59%). Got weaker: Win rate −16 pp, ELO −487. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Headshots at 61%. Last 30 days: 177 matches, win rate 50%, net ELO −281.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.