-dimo-
How does -dimo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average36% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average60% headshots and so well above the average (52%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: June 2026 with 85.3. Last 3 months: 80.7 (at the start 78.9). Just above the average (80.6).
Share of headshot kills
Best month: September 2026 with 63%. Last 3 months: 61% (at the start 60%). Well above the average (52%).
Matches won (win rate)
Best month: July 2026 with 72%. Last 3 months: 50% (at the start 66%). Slightly below the average (52%).
Best month: July 2026 with 3,510. Last 3 months: 3,023 (at the start 3,510).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 388 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-dimo- loses the most ELO on Anubis: −89 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.53 · Mirage
- Longest win streak: 13 wins in a row · Dust 2
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 388 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dimo- plays
Across 388 matches -dimo- averages K/R 0.73 and ADR 80.4; the rating across the 305 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Mirage with a 59% win rate in 136 matches. In 119 of 305 matches the rating was 1.10 or higher (39%), in 116 it was below 0.90. In 305 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. -dimo- loses the most ELO on Anubis (−89 ELO, win rate 41%). Things go best on Mirage (+266 ELO, win rate 59%). Got weaker: Win rate −16 pp, ELO −487. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Headshots at 61%. Last 30 days: 177 matches, win rate 50%, net ELO −281.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.