-deviance

Russia
52 matches tracked
Last updated:

How does -deviance play?

Rating 0.86 K/R 0.62 ADR 65.9 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 25% very weak below 0.75 31%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.93).

Headshot rate 45%+4 pp · Ø 41% better than 72%
K/D 0.85−0.08 · Ø 0.93 better than 24%
Pistol kills per match 1.5
Knife kills 6 in 52 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.0).

MVPs per match 1.5−0.5 · Ø 2.0 better than 7%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly below the average (74%). Lower is better.

Deaths per round 73%−1 pp · Ø 74% better than 66%

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
23 matches · 48% win rate

-deviance loses the most ELO on Mirage: −21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Mirage
  2. Most kills in a match: 26 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% right on the average
0.64 better than 30%
66.6 better than 9%
0.91 better than 41%
57% of 65 duels better than 93%
27% of 22 situations better than 24%
Anubis13
46% -
0.55 -
61.6 -
0.75-
54% of 28 duels -
25% of 8 situations -
Dust 211
73% -
0.66 -
67.1 -
0.92-
39% of 31 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -deviance plays

Across 52 matches -deviance averages K/R 0.62, ADR 65.9 and a rating of 0.86. Most room to improve: Damage per round (ADR) at 65.9, better than only 6% of level 3 players. Averages 13.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 8 of 52 matches the rating was 1.10 or higher (15%), in 29 it was below 0.90. -deviance loses the most ELO on Mirage (−21 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.