-dem0n

SG
179 matches tracked 31 matches in 30 days
ELO ▲ 100
2,393
30-day peak: 2,410
Rank SEA ▲ 337 places
#1,616
SG #84 in SG
30 days · prev. #1,953 · best #1,353
Last updated:

How does -dem0n play?

Rating 0.76 (from 176 matches) K/R 0.57 ADR 64.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 27%
Rating distribution from 176 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 11% weak 0.75 to 0.89 16% very weak below 0.75 57%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−7 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 8%−12 pp · Ø 20% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so well below the average (1.00).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.72−0.28 · Ø 1.00 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 9.9%−3.2 pp · Ø 13.1% better than 1%
3K rounds 1.9%−2.1 pp · Ø 4.0% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 10x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 18%−17 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
ADR at 66.1
▼ Got worse
K/R −0.05, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.62. Last 3 months: 0.55 (at the start 0.60). Well below the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
81 matches · 43% win rate
On Dust 2 −5 ELO
54 matches · 67% win rate
On Mondays ±0 ELO, win rate 42%

-dem0n loses the most ELO on Mirage: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
43% better than 19%
0.58 better than 1%
65.6 better than 1%
0.76 better than 1%
43% of 414 duels better than 10%
36% of 22 situations better than 41%
Dust 254
67% better than 92%
0.61 better than 5%
67.7 better than 3%
0.83 better than 2%
49% of 247 duels better than 38%
41% of 17 situations better than 57%
Nuke13
31% -
0.54 -
61.7 -
0.69-
46% of 67 duels -
0% of 4 situations -
Cache12
58% -
0.55 -
65.3 -
0.73-
23% of 43 duels -
67% of 3 situations -
Anubis10
50% -
0.43 -
48.3 -
0.57-
29% of 45 duels -
25% of 4 situations -
Ancient9
56% -
0.53 -
59.5 -
0.68-
40% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -dem0n plays

Across 179 matches -dem0n averages K/R 0.57 and ADR 64.7; the rating across the 176 rated matches is 0.76. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 54 matches. In 28 of 176 matches the rating was 1.10 or higher (16%), in 129 it was below 0.90. In 99 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.82. -dem0n loses the most ELO on Mirage (−28 ELO, win rate 43%). Things go best with b1lal on the team (Win rate 76% in 49 matches). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.08. Unchanged in recent months: ADR at 66.1. Last 30 days: 31 matches, win rate 45%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.