-dela1zen

KZ
61 matches tracked 20 matches in 30 days
Last updated:

How does -dela1zen play?

Rating 1.00 (from 40 matches) K/R 0.69 ADR 77.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 9%−2 pp better than 51%
K/D 0.99−0.04 better than 32%
Pistol kills per match 5.1
Knife kills 4 in 61 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 6x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −20 ELO
24 matches · 63% wins

-dela1zen loses the most ELO on Mirage: −20 ELO, 63% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Ancient
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 86%
0.73 better than 43%
81.2 better than 51%
0.98–
50% of 112 duels better than 41%
36% of 14 situations better than 44%
Ancient12
75% –
0.70 –
76.4 –
1.01–
50% of 40 duels –
33% of 9 situations –
Dust 212
42% –
0.72 –
81.0 –
1.06–
45% of 60 duels –
50% of 6 situations –
Anubis6
33% –
0.55 –
65.7 –
0.89–
71% of 21 duels –
0% of 1 situations –
Inferno5
60% –
0.72 –
81.1 –
1.12–
48% of 23 duels –
20% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -dela1zen plays

Across 61 matches -dela1zen averages K/R 0.69 and ADR 77.3; the rating across the 40 rated matches is 1.00. Biggest strength: Utility with impact at 41%. That is better than 88% of players on level 10. On average 14.6 kills per match, 56% of them headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 14 of 40 matches the rating was 1.10 or higher (35%), in 18 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. -dela1zen loses the most ELO on Mirage (−20 ELO, win rate 63%). Last 30 days: 20 matches, win rate 80%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.