-dassh
Name history of -dassh
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -dassh play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.59 (at the start 0.65).
Rating, 1.00 is an average match
Best month: September 2026 with 0.84.
Damage per round (ADR)
Best month: July 2026 with 80.3. Last 3 months: 68.3 (at the start 73.2).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 53% (at the start 56%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 43%).
Best month: September 2026 with 1,058. Last 3 months: 1,014 (at the start 897).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-dassh loses the most ELO from match 5 of the day: −45 ELO, 36% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Anubis
- Most kills in a match: 30 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How -dassh plays
Across 151 matches -dassh averages K/R 0.62 and ADR 70.6; the rating across the 48 rated matches is 0.81. Biggest strength: Headshot rate at 54%. That is better than 95% of players on level 4. Most room to improve: Rounds with a death at 81%. That is better than only 1% of players on level 4. On average 13.4 kills per match, 54% of them headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 8 of 48 matches the rating was 1.10 or higher (17%), in 33 it was below 0.90. In 80 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.84. -dassh loses the most ELO from match 5 of the day (−45 ELO, win rate 36%). Things go best on Mirage (+8 ELO, win rate 44%). Improved over the last three months: Win rate +5 pp, ELO +117. Got weaker: K/R −0.06, ADR −4.9, Headshots −3 pp. Last 30 days: 31 matches, win rate 48%, ELO balance −26.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.