-darksamurai

XK
66 matches tracked
Last updated:

How does -darksamurai play?

Rating 0.78 (from 18 matches) K/R 0.73 ADR 79.1 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 28%
Rating distribution from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 17% very weak below 0.75 56%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 40% no comparison

Clutch

Last one alive
Clutch 1v1 won 38% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 7% no comparison
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.5
Knife kills 3 in 66 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 8.4% no comparison
3K rounds 4.7% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 0x 4K, 0 aces in 12 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.23 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -darksamurai is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 54 before.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: May 2026 with 0.87.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 24%
0.69 better than 28%
74.5 better than 20%
0.73-
37% of 30 duels better than 2%
50% of 2 situations better than 81%
Ancient17
65% better than 88%
0.84 better than 89%
88.1 better than 82%
0.81-
47% of 19 duels better than 24%
25% of 4 situations better than 19%
Dust 214
50% -
0.68 -
76.0 -
0.94-
100% of 1 duels -
100% of 1 situations -
Anubis4
75% -
0.81 -
87.3 -
1.20-
40% of 5 duels -
100% of 1 situations -
Nuke4
25% -
0.58 -
62.2 -
0.61-
22% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -darksamurai plays

Across 66 matches -darksamurai averages K/R 0.73 and ADR 79.1; the rating across the 18 rated matches is 0.78. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 3 of 18 matches the rating was 1.10 or higher (17%), in 13 it was below 0.90. Best month by rating: August 2026 at 0.67. Things go best on Mirage (+16 ELO, win rate 44%). Last 30 days: 4 matches, win rate 75%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.