-d9v
Name history of -d9v
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -d9v play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.59).
Rating, 1.00 is an average match
Best month: September 2026 with 1.00.
Damage per round (ADR)
Best month: September 2026 with 82.2. Last 3 months: 79.2 (at the start 67.0).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 53% (at the start 48%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 54%).
Best month: August 2026 with 2,542. Last 3 months: 2,025 (at the start 2,448).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 283 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-d9v loses the most ELO on Inferno: −133 ELO, 50% wins
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Highest rating in a match: 2.13 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 283 matchesCompared with players on the same level who have at least 15 matches on the map.
How -d9v plays
Across 283 matches -d9v averages K/R 0.67 and ADR 76.3; the rating across the 203 rated matches is 0.97. Biggest strength: Utility damage per round at 7.0. That is better than 95% of players on level 9. Most room to improve: K/D at 0.91. That is better than only 14% of players on level 9. On average 14.8 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 50% win rate in 109 matches. In 63 of 203 matches the rating was 1.10 or higher (31%), in 93 it was below 0.90. In 204 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. -d9v loses the most ELO on Inferno (−133 ELO, win rate 50%). Things go best from match 5 of the day (+102 ELO, win rate 63%). Improved over the last three months: K/R +0.10, ADR +12.2, Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −423. Last 30 days: 82 matches, win rate 50%, ELO balance −57.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.