-d9v

VE
On FACEIT since 2018 283 matches tracked 82 matches in 30 days
ELO ▼ 172
1,889
30-day peak: 2,061
Rank NA ▼ 737 places
#7,220
30 days · before #6,483 · best #6,316
Last updated:

How does -d9v play?

Rating 0.97 (from 203 matches) K/R 0.67 ADR 76.3 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 48%−3 pp better than 26%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 71%
AWP share of kills 0%−10 pp better than 2%
K/D 0.91−0.10 better than 14%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 36%
Rounds with 3K 3.9%−0.1 pp better than 46%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 21x 4K, 3 aces in 204 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 7.0+2.7 better than 95%
Enemies flashed per round 0.60+0.32 better than 97%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.10, ADR +12.2, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −423

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.59).

Patterns

From the last 283 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −133 ELO
28 matches · 50% wins
In match 4 of the day −54 ELO
39 matches · 44% wins
Between 12:00 and 18:00 −59 ELO, win rate 40%
On Saturdays +25 ELO, win rate 38%

-d9v loses the most ELO on Inferno: −133 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.13 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
50% better than 47%
0.65 better than 13%
74.6 better than 22%
0.93 better than 20%
45% of 416 duels better than 20%
36% of 53 situations better than 44%
Mirage103
49% better than 44%
0.68 better than 25%
78.4 better than 41%
1.04 better than 59%
46% of 449 duels better than 23%
33% of 49 situations better than 36%
Inferno28
50% better than 40%
0.66 better than 18%
75.0 better than 22%
0.95 better than 23%
38% of 112 duels better than 3%
25% of 12 situations better than 24%
Ancient25
44% better than 22%
0.66 better than 16%
78.2 better than 36%
0.88 better than 9%
54% of 96 duels better than 66%
50% of 12 situations better than 81%
Cache8
63% -
0.59 -
66.1 -
0.84-
38% of 26 duels -
0% of 3 situations -
Anubis4
50% -
0.61 -
71.9 -
0.89-
33% of 24 duels -
-
Nuke4
50% -
0.78 -
81.4 -
1.09-
57% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -d9v plays

Across 283 matches -d9v averages K/R 0.67 and ADR 76.3; the rating across the 203 rated matches is 0.97. Biggest strength: Utility damage per round at 7.0. That is better than 95% of players on level 9. Most room to improve: K/D at 0.91. That is better than only 14% of players on level 9. On average 14.8 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 50% win rate in 109 matches. In 63 of 203 matches the rating was 1.10 or higher (31%), in 93 it was below 0.90. In 204 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. -d9v loses the most ELO on Inferno (−133 ELO, win rate 50%). Things go best from match 5 of the day (+102 ELO, win rate 63%). Improved over the last three months: K/R +0.10, ADR +12.2, Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −423. Last 30 days: 82 matches, win rate 50%, ELO balance −57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.