-cy-

USA
195 matches tracked 49 matches in 30 days
ELO ▼ 181
2,006
30-day peak: 2,187
Rank NA ▼ 399 places
#7,610
US #3,220 in US
30 days · prev. #7,211 · best #7,091
Last updated:

How does -cy- play?

Rating 0.95 (from 145 matches) K/R 0.69 ADR 77.4 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 4%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 18x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 81%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.7, Headshots at 46%, Win rate at 48%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
49 matches · 37% win rate
In match 3 of the day −40 ELO
38 matches · 39% win rate
Between 18:00 and 24:00 −82 ELO, win rate 31%
On Fridays ±0 ELO, win rate 33%

-cy- loses the most ELO on Dust 2: −74 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 57%
0.65 better than 13%
73.5 better than 17%
0.90 better than 13%
52% of 141 duels better than 58%
33% of 21 situations better than 36%
Dust 249
37% better than 10%
0.67 better than 21%
73.9 better than 18%
0.94 better than 24%
52% of 149 duels better than 60%
37% of 30 situations better than 48%
Anubis31
55% better than 62%
0.76 better than 63%
88.5 better than 85%
1.05 better than 60%
50% of 129 duels better than 41%
33% of 6 situations better than 40%
Ancient30
50% better than 45%
0.73 better than 47%
81.6 better than 57%
0.94 better than 25%
58% of 108 duels better than 85%
42% of 19 situations better than 63%
Inferno19
42% better than 15%
0.74 better than 55%
79.7 better than 48%
1.10-
59% of 56 duels better than 84%
42% of 12 situations better than 59%
Nuke11
55% -
0.61 -
68.6 -
0.81-
45% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -cy- plays

Across 195 matches -cy- averages K/R 0.69 and ADR 77.4; the rating across the 145 rated matches is 0.95. Biggest strength: Utility damage per round at 5.6, better than 81% of level 9 players. Most room to improve: Rating at 0.95, better than only 22% of level 9 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 46 of 145 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 140 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -cy- loses the most ELO on Dust 2 (−74 ELO, win rate 37%). Things go best in match 1 of the day (−23 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −23 ELO. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.7, Headshots at 46%, Win rate at 48%. Last 30 days: 49 matches, win rate 41%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.