-conceited

CA
127 matches tracked
ELO
2,019
Peak across the last 127 matches: 2,019
Rank OCE ▼ 31 places
#1,179
CA #1,393 in CA
30 days · prev. #1,148 · best #1,148
Last updated:

How does -conceited play?

Rating 1.05 (from 91 matches) K/R 0.77 ADR 87.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 91 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 95%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 12x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.18, ADR +5.9, Headshots +6 pp, Win rate +5 pp, ELO +213
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
32 matches · 44% win rate
In match 3 of the day +10 ELO
21 matches · 29% win rate
On Mondays −50 ELO, win rate 36%

-conceited loses the most ELO on Dust 2: −43 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.51 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
44% better than 27%
0.81 better than 86%
86.4 better than 82%
1.14 better than 87%
55% of 106 duels better than 76%
56% of 9 situations better than 90%
Mirage31
58% better than 73%
0.81 better than 83%
91.3 better than 92%
1.06 better than 66%
53% of 99 duels better than 63%
14% of 7 situations better than 4%
Ancient30
50% better than 45%
0.71 better than 36%
86.5 better than 80%
0.95 better than 29%
50% of 148 duels better than 43%
33% of 12 situations better than 38%
Anubis17
59% better than 73%
0.83 better than 86%
88.8 better than 86%
1.18-
56% of 64 duels better than 79%
36% of 11 situations better than 45%
Nuke11
36% -
0.67 -
77.7 -
0.89-
46% of 41 duels -
33% of 3 situations -
Cache5
60% -
0.77 -
90.7 -
1.00-
50% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -conceited plays

Across 127 matches -conceited averages K/R 0.77 and ADR 87.3; the rating across the 91 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 36 of 91 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 47 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. -conceited loses the most ELO on Dust 2 (−43 ELO, win rate 44%). Things go best on Mirage (+32 ELO, win rate 58%). Match no. 2 of the day goes best: 79% win rate, +4 ELO. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +5.9, Headshots +6 pp, Win rate +5 pp, ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.