-choucha-

DZ
On FACEIT since 2015 197 matches tracked 48 matches in 30 days
Last updated:

How does -choucha- play?

Rating 1.01 (from 147 matches) K/R 0.74 ADR 80.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 3%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.9
Knife kills 8 in 197 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.73, ADR at 80.7
▼ Got worse
ELO −461

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −47 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 −171 ELO, win rate 44%
On Wednesdays −36 ELO, win rate 45%

-choucha- loses the most ELO on Inferno: −47 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.24 · Dust 2
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% right on the average
0.74 right on the average
82.0 better than 56%
1.01 better than 40%
57% of 322 duels better than 80%
33% of 24 situations better than 34%
Dust 258
60% better than 81%
0.78 better than 69%
84.5 better than 68%
1.11 better than 72%
58% of 232 duels better than 83%
41% of 27 situations better than 57%
Inferno30
50% better than 35%
0.68 better than 20%
74.4 better than 14%
0.90 better than 8%
49% of 119 duels better than 25%
10% of 10 situations better than 4%
Cache19
47% -
0.80 -
88.9 -
1.02-
53% of 83 duels -
25% of 4 situations -
Ancient18
44% better than 24%
0.64 better than 8%
70.2 better than 4%
0.90-
40% of 62 duels better than 5%
67% of 3 situations better than 97%
Anubis3
0% -
0.74 -
75.9 -
1.05-
38% of 13 duels -
50% of 2 situations -
Overpass3
33% -
0.57 -
61.6 -
0.58-
17% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -choucha- plays

Across 197 matches -choucha- averages K/R 0.74 and ADR 80.7; the rating across the 147 rated matches is 1.01. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 60% win rate in 58 matches. In 56 of 147 matches the rating was 1.10 or higher (38%), in 60 it was below 0.90. In 99 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. -choucha- loses the most ELO on Inferno (−47 ELO, win rate 50%). Things go best in match 3 of the day (+123 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +123 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −461. Unchanged in recent months: K/R at 0.73, ADR at 80.7. Last 30 days: 48 matches, win rate 63%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.